Microsoft has presented an interactive demo inspired by Quake II, which uses a generative artificial intelligence model to create visuals and actions in real time. Under the name Copilot Gaming Experience, the demonstration aims to offer a new way to interact with video games. However, the reality of the execution leaves much to be desired. Despite the billions of dollars invested in its research and development, the visual quality is low and it has performance issues, raising doubts about its viability. A useless technology The technology, known as World and Human Action […]
Microsoft has presented an interactive demo inspired by Quake II, which uses a generative artificial intelligence model to create visuals and actions in real time. Under the name of Copilot Gaming Experience, the demonstration aims to offer a new way to interact with video games. However, the reality of the execution leaves much to be desired. Despite the billions of dollars invested in its research and development, the visual quality is low and presents performance issues, raising doubts about its viability.
A useless technology
The technology, known as the World and Human Action Model, aims to simulate player behaviors and create dynamic environments. Without defined levels or goals, the game environment results in constant change that can disorient players. Several users have experienced physical discomfort, such as dizziness, in this demo, raising concerns about player well-being when using this type of technology.
The analyst also points out that the exorbitant spending on the development of these types of projects raises ethical questions about the direction the video game industry is taking. Despite the boldness involved in integrating artificial intelligence into video games, it does not seem to have met the quality expectations that modern players demand.
Comparing the current situation with Google’s failed streaming platform, Stadia, the question arises whether technological demonstrations, no matter how impressive, really provide anything to the consumer. With the current wave of AI, some are questioning whether the industry is rushing to adopt technologies that are not yet up to the promises made, leaving players dissatisfied in the processes. Undoubtedly, the Copilot Gaming Experience has left a bitter taste, prompting reflection on the future of video games and the role of technology in their evolution.
The 21st annual BAFTA Games Awards ceremony will take place on Tuesday, April 8, 2025, and will be streamed live on YouTube and Twitch. This year, the event will feature the acclaimed composer Yoko Shimomura, known for her work on iconic titles such as Kingdom Hearts, Mana, and Live A Live, who will be awarded the fellowship, the highest honor given by BAFTA. Not everyone who is here is here, but everyone who is here is who they are But we already know some winners of these awards, because BAFTA has revealed that the game Shenmue from SEGA, […]
The 21st annual BAFTA Games Awards ceremony will take place on Tuesday, April 8, 2025, and will be broadcast live on YouTube and Twitch. This year, the event will feature the acclaimed composer Yoko Shimomura, known for her work on iconic titles such as Kingdom Hearts, Mana, and Live A Live, who will be awarded the fellowship, the highest honor bestowed by the BAFTA.
Not everyone is here, but everyone who should be is here
But we already know some winners of these awards, because BAFTA has revealed that the game Shenmue from SEGA, released in 1999, has been voted as the most influential video game of all time in a community poll. This pioneering title not only introduced innovative mechanics such as quick time events and cinematic storytelling, but also revolutionized the concept of open world by presenting weather cycles and routines for non-playable characters (NPCs). Whether players have experienced its story or not, the impact of Shenmue continues to resonate in the video game industry.
Yu Suzuki, the creator of Shenmue, expressed his gratitude to the fans, stating that this recognition is a powerful reminder that the challenge they undertook continues to inspire many. He highlighted the importance of the passion and support of the fans during the development of the game.
In the same survey, Doom (1993) took second place, followed by Super Mario Bros (1985) in third place and Half-Life (1998) in fourth, while The Legend of Zelda: Ocarina of Time (1998) ranked fifth. The results highlight not only the historical relevance of these games but also the ongoing appreciation that players have for them.
The ceremony will be hosted by comedian Phil Wang and is expected to offer a night full of emotions and surprises for video game lovers.
Microsoft has taken a significant step in protecting the work of voice actors in Spain by reaching an agreement with PASAVE, the Platform of Associations and Unions of Voice Artists in Spain. This pact arises in a context where the use of artificial intelligence for voice synthesis has raised serious concerns within the industry, with growing fear among performers that their voices could be replicated without their consent or adequate compensation. Fighting for the rights of this profession According to a Microsoft spokesperson, the agreement aims to ensure quality […]
Microsoft has taken a significant step in protecting the work of voice actors in Spain by reaching an agreement with PASAVE, the Platform of Associations and Unions of Voice Artists in Spain. This agreement arises in a context where the use of artificial intelligence for voice synthesis has raised serious concerns within the industry, with growing fears among performers that their voices could be replicated without their consent or appropriate compensation.
Fighting for the rights of this profession
According to a Microsoft spokesperson, the agreement aims to ensure the quality and authenticity of content in Spanish, a priority that the company reaffirms in its commitment to the Spanish-speaking gaming community, which has expressed its dissatisfaction with the lack of dubbing in recent titles such as DOOM: The Dark Ages or in updates for World of Warcraft. Microsoft’s initiative not only addresses the concerns of the sector but also aims to strengthen its relationship with this important user base.
The growing use of artificial intelligence in voice production has transformed the dubbing landscape, allowing companies to synthesize human voices with high fidelity. However, this technique has faced criticism, both in the United States, where actors have mobilized with strikes, and in other regions. Unlike models that seek to replace human talent, the agreement with PASAVE could establish a new paradigm of collaboration between video game studios and voice actors, benefiting both parties and highlighting the importance of quality dubbing that resonates with Spanish culture.
Nevertheless, despite this progress, the debates about the impact of artificial intelligence on the industry remain relevant. The effective implementation of this agreement is still in question, and it will be crucial to observe how Microsoft will manage to balance technological innovation with the protection of voice artists’ rights in the future.
The first quarter of 2025 has concluded with outstanding figures for Ubisoft, as its highly anticipated title, Assassin’s Creed Shadows, has positioned itself among the five best-selling games of the year. According to data from Circana and analyst Mat Piscatella, the game has managed to attract three million players in its first week, achieving the second highest revenue figure from sales on the first day in the history of the franchise. It has only been surpassed in this aspect by Monster Hunter Wilds, which underscores the immediate appeal and success of Shadows in a competitive market. But of course, […]
The first quarter of 2025 has concluded with outstanding figures for Ubisoft, as its highly anticipated title, Assassin’s Creed Shadows, has positioned itself among the five best-selling games of the year. According to data from Circana and analyst Mat Piscatella, the game has managed to attract three million players in its first week, achieving the second highest sales revenue on the first day in the history of the franchise. It has only been surpassed in this regard by Monster Hunter Wilds, highlighting the immediate appeal and success of Shadows in a competitive market. But of course, these are just the figures from this first quarter…
Will it stay on top by the end of the year?
Despite the recent challenges that Ubisoft has faced in its previous releases, the positive performance of Assassin’s Creed Shadows indicates that the saga remains one of the most profitable for the company. This momentum comes at a crucial time, as Ubisoft seeks to regain a strong position in the market and reaffirm its relevance among the major video game franchises.
However, it is anticipated that the ranking of Assassin’s Creed Shadows could be influenced by future major releases such as Grand Theft Auto 6 and DOOM: The Dark Ages, which could displace the game in the sales charts. This constant competitive environment keeps attention on how Ubisoft’s work performs throughout the year.
In addition, the company has leveraged this success to strengthen its business structure, announcing the creation of a new subsidiary thanks to an investment from Tencent of 1.16 billion euros for a 25% stake. This new division will group its most important franchises, such as Assassin’s Creed, Far Cry, and Rainbow Six, although the decision has generated some skepticism among employees about its impact on the company.
It’s not easy to take a game that has captivated you and cram it, in any way, into a console with less power than the original, usually in an extremely short period of time and with a small team. Because, after all, who is going to buy a PS5 game on Switch? Who is going to play a classic from PC on the 3DO? Who is going to play Resident Evil on mobile? The answer is “More people than it seems,” and that’s why these atrocities keep coming out and continue to be profitable… even if they turn out badly […]
It’s not easy to take a game that has captivated you and cram it, however possible, into a console with less power than the original, usually in an extremely short period of time and with a minority team. Because, after all, who is going to buy a PS5 game on Switch? Who is going to play a classic from PC on the 3DO? Who is going to play Resident Evil on mobile? The answer is “More people than it seems,” and that’s why these atrocities keep coming out and remain profitable… even if they turn out poorly.
Today we are going to take a look at 7 absolute horrors in video game history, 7 games that were ported and turned out so badly that we all decided to pretend they don’t exist. But oh, they do exist. And yes, most of them, in some way, were profitable… even if it was just because they were so cheap.
7-Arkham Knight (PC)
The classic, right? Somehow, Iron Galaxy Studios are still open after perpetrating what is possibly one of the best examples of why it’s not necessary to port everything. In 2013, their version of Batman: Arkham Origins already made many angry because it was full of bugs and issues, which they themselves responded shortly after by saying… they were not going to fix. And that’s how the game remained, half-finished.
But the worst was yet to come: in 2015, they released the PC port of Batman: Arkham Knight and the result was absolutely disastrous. So much so that Warner Bros had to withdraw the game and apologize (although, in Iron Galaxy’s defense, it should be noted that the company was fully aware that this version had issues and released it anyway). They took four months to fix its errors and re-release it, but this time they placed the responsibility on the shoulders of the big guys, Rocksteady (which, on the other hand, is what should have happened from the beginning). A bat-horror.
6-Spider-man 2 (PC)
But frankly, I think there are even worse ports than Batman: Arkham Knight, which have simply been forgotten because they belong to another time. I’m referring to Spider-man 2, the best game of the spider until the PS4 Spider-man came along, a title from 2004 that was a hit on PS2, GameCube, and Xbox and that, of course, had its corresponding port to PC. Well, more or less.
How is it possible that this port was released for sale? Not only does it run at 12 frames per second, but also, the graphics are infinitely worse, the gameplay is unmanageable, there are no textures, and the fights are like schoolyard brawls… It was a completely different game in which, to interact with enemies and buildings, you had to… click on them. No one understood anything, no one was happy at all with the result, and the studio that made it, Fizz Factor, closed in 2009. It’s hard to feel sad about that.
5-Marble Madness (Game Boy Advance)
You might be thinking “Marble Madness? The arcade game from 1984? How can you mess up something like that?” Well, even though the game had appeared on every console imaginable (from NES to Mega Drive), when it came time to port it to Nintendo’s handheld, which was receiving dozens of games of all kinds weekly, they didn’t overthink it: they bundled it with another classic, Klax, in a cartridge that offered two for one.
Not only that: they also decided that three weeks was more than enough to make a port like this. You can imagine the result: incomplete screens, physics that did not reflect reality, no animations or improvements, and, even worse: three levels were missing. Considering that the original game had six, it can be deduced that exactly half was missing. Spectacular work.
4-Doom (3DO)
By now we already know that Doom has been ported to absolutely everything, including printers and smart refrigerators. If it has a screen, it has a Doom. And of course, among all these versions, there had to be a terrible one. This is the case of the port for 3DO, the console that Panasonic launched in the mid-90s and that didn’t end up interesting anyone despite being considered “product of the year.” As you can imagine, Logicware and Art Data Interactive didn’t exactly put much care into it.
When playing this Doom, you had four screen options: the smaller the screen, the higher the frame rate. The larger the screen, the lower. So to speak: if you wanted to see what was happening on the screen, you couldn’t understand anything that was going on. The chaos was such in its creation that the soundtrack ended up being performed by the CEO’s rock band, the only quality that can be considered hopeful in this catastrophe.
3-Pac-man (Atari 2600)
In 1980, Pac-man consumed any kind of conversation about video games: there was only that yellow ball eating pellets and dodging ghosts through various mazes. Logically, home consoles also wanted their chance. The first to try was Atari 2600, on April 3, 1982 (referred to by Atari itself as “National Pac-man Day”), and it became the most successful game in history after selling eight million copies.
Not bad for a port that was made in just six months by programmer Tod Frye and that was, frankly, terrible. In fact, it barely resembled the original game, its graphics were embarrassing: not even the ghosts had different colors, the mazes were different (much simpler), there were no objects to collect and, of course, no music of any kind when completing a level. If it is in the number 3 spot, it is because, frankly, there were still four years until the NES was released and the world did not know that things could be done better.
2-Resident Evil 4 (Zeebo)
Zeebo was a console exclusive to Brazil and Mexico with very, very little graphical power that decided, why not, to port Resident Evil 4 in a version that took up 7 Mb. Yes, 7 Mb. As you can imagine, the speed at which it moved was reminiscent of PlayStation times, the character models were polygonal, there wasn’t a single cutscene, the music played in Midi… In short. A horror in every way, that 16 years later is still one of the greatest atrocities in the history of video games.
The mechanics, however, were those of Resident Evil 4 Mobile Edition, although there are missing missions, the soundtrack is different, and the Ganados have blue skin for some reason. In 2011, Zeebonet stopped functioning and the game could no longer be downloaded, but there is enough evidence across the Internet to assure us that it was a game that was born a zombie.
1-Street Fighter II (ZX Spectrum)
When you become an adult, you learn that you have to know what your limitations are. That, no matter how hard you try, you won’t be able to achieve everything or do everything correctly. And that’s perfectly fine, it’s okay, we must embrace our imperfections. ZX Spectrum completely ignored this rule and released its own version of Street Fighter II in 1992. And it was dreadful, even worse than the Commodore 64 version.
Only two colors on screen and their movements were extremely slow (perhaps one or two frames per second) made the game absolutely unplayable. Yes, a technical achievement to bring Street Fighter II to ZX Spectrum, but it wasn’t necessary. There are those who love this version madly, as the greatest achievement the device ever reached, but honestly, who thinks of this when thinking of Street Fighter? A true embarrassment.
The first one arrives. It starts to get warmer, or less cold, and you feel like going out into the street. But more important than all that is that Steam is putting on its spring sales. One of the four big sales of the year, which coincide with each of the four seasons. Although some say that the sales used to be better, we do not agree. There are excellent deals right now. And we are going to prove it to you. These are the Steam deals you can’t miss. Higurashi When They Cry – Free | €36.44 (-35%) If, like us, you are […]
The first one arrives. It starts to get warmer, or less cold, and you feel like going out. But more important than all that is that Steam is putting out its spring sales. One of the four big sales of the year, which coincide with each of the four seasons. Although some say that the sales used to be better, we do not agree. There are excellent deals right now. And we are going to prove it to you. Here are the Steam offers you can’t miss.
If, like us, you are eagerly awaiting Silent Hill f, you might be curious about playing the previous titles from its creator, Ryukishi07. And the one that is most similar is Higurashi When They Cry. Moreover, you are in luck: it’s free! Well, sort of. The first chapter is free, but you will have to buy the following ones, which have a very tempting offer. But trust us, this is like a drug. If the first one is free, it’s because they know you won’t be able to quit even if you want to.
One of the great indie games in history. With a large fandom behind it, very beloved by the public, it catapulted Toby Fox to stardom. And not without good reason. This year we should receive the next two chapters of his next work, Deltarune, and what better way to prepare than to play his first game for an absolutely ridiculous amount of money? You pay more money for a coffee that you enjoy less than what Undertale leaves with you.
If Microsoft has a big bet this year, it is Doom: The Dark Ages. The Doom franchise has not failed since it returned in 2016 with a reinvention of the game that retains the same frenetic pace, violence, and heavy metal spirit as the original, but with a different touch. If you have never played that first game, this is the perfect time. Just two euros to get ready for Doom: The Dark Ages, which they have confirmed draws from this even more than from Doom Eternal.
It turns 30 years old, we still don’t know what Square Enix intends to do, but it seems that the first thing is that we can all replay it. With the largest offer in its history, Chrono Trigger is basically being given away right now. For less than 4 euros, you can get one of the best JRPGs in history, created by the most absolutely amazing team of creators in the history of video game development. Everything we tell you about Chrono Trigger falls short. Although that doesn’t mean we won’t try.
If you prefer western role-playing games, in the style of Baldur’s Gate, Pathfinder: Wrath of the Righteous is exactly what you need. A game heavily inspired by the classics, but with all the comforts of modern games, the only thing it lacks is the Dungeons & Dragons license. It has the Pathfinder license, the most famous clone of Dungeons & Dragons. And the game is an absolute delight that will keep you glued to the screen for as many hours as you want to invest for a ridiculous amount of money.
We know that WWE 2K25 has just been released, but let’s be honest: there is only one king of wrestling video games and that is Fire Pro Wrestling. The best wrestling video game has been so for 30 years and it is not going to stop being so anytime soon, and now you can buy it for a historic low price. Moreover, the PC version allows you to introduce an almost infinite amount of community-created content that makes this the game you can play for the rest of your life if that’s what you want. And no. We are not exaggerating.
If an indie game stood out last year, it was Mouthwashing. Knowing how to capture the essence of horror, telling a story as chilling as it is captivating, it is a brief but intense experience that is even more enjoyable in subsequent playthroughs. Now for just a few cents over 10 euros, it is the perfect time to dive into this terrifying and fascinating adventure that captivated everyone in 2024.
If you have VR glasses, you probably already have it, but if that’s not the case, why don’t you have Half-Life: Alyx? This game is the reason to have VR glasses, and now it’s at a price that is practically stealing from Valve. Or it would be if they weren’t still not giving us Half-Life 3, which is why we’re a bit angry with them. So, if you have VR or are thinking about getting some, this game should be in your library because you won’t experience anything better.
There may be those who haven’t jumped into Diablo IV because they are waiting for more content. If you are that person, congratulations: this is your moment. The price is excellent and the content of Diablo IV is already more than you will be able to tackle even if you dedicate 8 or 10 hours a day. And is that good? It’s excellent for Diablo players. Because we are talking about less than 30 euros for a game that, if you want, will last you hundreds of hours of exactly what you are looking for. Scratching that itch you have for more Diablo.
It has had mixed impressions, but let’s be clear: Dragon Age: The Veilguard. It is not the previous Dragon Age games, but it is not a bad Dragon Age. And it is certainly a good Dragon Age to play for 30 euros. An irresistible price for a game that, controversies aside, is graphically spectacular and offers an engaging narrative and very interesting gameplay.
The crown jewel. The J-RPG that keeps us hooked for many, many hours. Persona 3 Reload hasn’t dropped much in price, but it doesn’t matter: it’s an excellent game and you should take the opportunity to buy it, enjoy it, savor it. If you’re a fan of Persona 5, Persona 3 Reload will not only not disappoint you, but it might even please you more. That’s why you should try it. Because it might be your new favorite game.
The Doom modding community continues to surprise with innovative creations, and Vault 666 is a recent addition that has captured the attention of enthusiasts. Developed by modder Carl Asami, this WAD presents a mix between the worlds of Doom and Fallout, posing the intriguing question: what if the Doom Guy had to save the wasteland? The gameplay is infused with humor and parody, but it also stands out for its attention to detail and love for the source material. A WAD that transforms Doom into a twisted version of Fallout Vault 666 begins with a parody of […]
The Doom modding community continues to surprise with innovative creations, and Vault 666 is a recent addition that has captured the attention of enthusiasts. Developed by modder Carl Asami, this WAD features a blend between the worlds of Doom and Fallout, posing the intriguing question: what if Doom Guy had to save the wasteland? The gameplay is infused with humor and parody, but it also stands out for its attention to detail and love for the source material.
A WAD that transforms Doom into a crazy version of Fallout
Vault 666 begins with a parody of the famous dark openings of Fallout, narrated by Henry Schultz, who surprisingly imitates the voice of the iconic series narrator, Ron Perlman. This narrative touch is maintained throughout the game and in the endings, enriching the player’s experience.
The WAD offers gameplay that allows for multiple decisions, including the possibility of leaving the game from the beginning, which triggers a narrated disastrous ending. Alternative endings depend on factors such as the survival of Dogmeat, a companion who in this version is presented as a robust and useful canine, avoiding the typical frustration of escort missions.
Aesthetically, Vault 666 perfectly captures the visual and sound style of Fallout 2, using resources directly taken from the original game. The Doom Guy’s arsenal has been reconfigured to reflect the weapons of Fallout, such as the transformation of his Beretta into a characteristic 10 millimeter from Fallout.
The final confrontation of the WAD is with a customized version of the Super Mutant known as The Master, who not only acts as the final boss but also taunts the player through the vault’s speakers. This project resonates with the interest in Fallout: Bakersfield, a previous WAD that remains in limbo as its creator is busy with other projects.
In a recent interview with the game’s director, Hugo Martin, interesting details were revealed about the upcoming release of Doom: The Dark Ages, scheduled for May 15. Martin emphasized that the game will incorporate a robust melee combat and parry system, which could open the door to new challenges for hardcore players looking to complete the title using only these mechanics. Possible it is, but fun is another matter While Martin suggested that completing the game exclusively with melee mechanics would be “something complicated but possible,” he acknowledged that it might not be […]
In a recent interview with the game’s director, Hugo Martin, interesting details were revealed about the upcoming release of Doom: The Dark Ages, scheduled for May 15. Martin emphasized that the game will incorporate a robust melee combat and parry system, which could open the door to new challenges for hardcore players looking to conquer the title using only these mechanics.
Possible, it is, but fun, that’s another matter
While Martin suggested that completing the game exclusively with melee mechanics would be “somewhat complicated but possible,” he acknowledged that it might not be the most satisfying experience. He compared the experience to the well-known challenges in the Dark Souls community, where managing to complete the game without taking damage or exclusively with one type of weapon fosters a strong sense of community and challenge among players. Martin mentioned that if players managed to complete “no damage” or “pistol only” challenges in Doom 2016, it is very likely they will find ways to do the same in his new installment.
However, producer Marty Stratton warned that a run with only melee could result in being “clumsy and not necessarily fun,” suggesting that the game is not designed for those types of challenges, unlike other titles like Dishonored 2, which included a special achievement for completing the game without using powers.
Doom: The Dark Ages promises a new arsenal and combat experiences, although players may face situations where ranged damage mechanics are unavoidable. Interest in the game is growing, and many are eagerly awaiting the release that promises to offer new dimensions in the iconic Doom universe.
Recently, a discussion on social media between John Romero and Sandy Petersen has captured the attention of video game history enthusiasts, centered on who deserves credit for the original story of the iconic game Doom. The controversy has been present since at least 2021, when Petersen began making claims about the game’s development, including sales figures, which Romero has accurately and courteously refuted through his Twitter account. John Romero, polite but brutal to the end The latest round of this exchange occurred after Petersen made […]
Recently, a discussion on social media between John Romero and Sandy Petersen has captured the attention of video game history enthusiasts, centered on who deserves credit for the original story of the iconic game Doom. The controversy has been present since at least 2021, when Petersen began making claims about the game’s development, including sales figures, which Romero has accurately and courteously refuted through his Twitter account.
John Romero, educated but brutal until the end
The latest round of this exchange occurred after Petersen made a comment on Twitter about the difference between the old and new Doom narrative, claiming that he wrote the original story. Romero quickly responded with a tone marked by respect, debunking the claim and clarifying that the true author of the narrative was Tom Hall, who had written the story long before Petersen joined the team in September 1993.
The dynamics of these exchanges have transformed Romero’s responses into a meme among fans, especially those that start with “Hi Sandy, hope you’re doing well”. This phrase has become a symbol of the polite-but-brutal interaction, where Romero spares no effort in providing accurate information and verified data to counter his colleague’s claims, always maintaining a friendly tone.
Both developers are considered pioneers in video game design; Doom has had a monumental impact on the industry, setting the standards for first-person shooter games. Despite their differences, this discussion highlights the importance of collaboration and the diversity of ideas in the development of titles that have left an indelible mark on video game culture.
In the end, this debate can provide a glimpse into the complex history behind one of the most influential titles in the evolution of video games, reminding us that even great creatives do not always agree about their own past. And in Romero’s case, not even about the present of the industry.
Since its release in 1993, DOOM has left an indelible mark on the video game industry, revolutionizing the first-person shooter genre and establishing itself as a true cultural icon. With recent installments like DOOM (2016) and DOOM Eternal, the franchise’s legacy has remained more alive than ever, offering experiences that have redefined the landscape of shooting games. Both titles, along with the classics, are available on Xbox Game Pass, allowing subscribers to play them at no additional cost. Game Pass, a good place to try games before buying them […]
Since its launch in 1993, DOOM has left an indelible mark on the video game industry, revolutionizing the first-person shooter genre and establishing itself as a true cultural icon. With recent releases like DOOM (2016) and DOOM Eternal, the franchise’s legacy has remained more alive than ever, offering experiences that have redefined the landscape of shooting games. Both titles, along with the classics, are available on Xbox Game Pass, allowing subscribers to play them at no additional cost.
Game Pass, a good place to try games before buying them
The co-creator of DOOM, John Romero, has praised Microsoft’s subscription service, Xbox Game Pass, describing it as “the Netflix of video games.” In a recent interview, Romero commented that Game Pass is “great” because it removes access barriers and allows players to try titles before buying them. “I love it. Who doesn’t like Game Pass? It’s great because it’s try before you buy… one thing after another,” stated the current CEO of Romero Games, emphasizing that this subscription model “does not harm the companies” that develop the games.
The anticipation for the new title in the saga, DOOM: The Dark Ages, is increasing following the reveal of its release date and gameplay trailer. Scheduled for May 15 on PC, Xbox Series X|S, and PS5, the game will not feature a multiplayer mode, demonstrating a clear focus from the developers on the campaign experience. “I am more confident than ever that Doom: The Dark Ages will be a success,” assured an industry analyst. Additionally, the future of the franchise is expected to continue ensuring more installments in the coming years, thus consolidating DOOM’s relevance in the current market.