Pokémon Wind and Pokémon Wave are two of the most anticipated games. Their presentation has caused a huge stir and fans can’t wait to get more details about the game, something that The Pokémon Company is aware of. This is why they are revealing everything in drips. This time, letting us hear for the first time the main song of the game along with a behind-the-scenes video of its recording. The video allows us not only to listen to the complete song in an impressive orchestral version performed by the NHK Symphony Orchestra, but also to hear […]
Pokémon Wind and Pokémon Wave are two of the most anticipated games. Their presentation has caused a huge stir and fans can’t wait to get more details about the game, something that The Pokémon Company is aware of. This is why they are dropping everything in drips. This time, letting us hear for the first time the main song of the game complete with a behind-the-scenes video of its recording.
The video allows us not only to listen to the complete song in an impressive orchestral version performed by the NHK Symphony Orchestra, but also to hear a complete version of it for the first time. Something that will delight fans who have not yet been able to hear it in full. Until now. This suggests that The Pokémon Company is already ready to start revealing some details about the game.
A game with few details (for now)
Pokémon Wind and Pokémon Wave will be released in 2027 exclusively for Nintendo Switch 2. Beyond that, we know that the game is set in a tropical region made up of numerous waters, which will have underwater areas that we will need to explore and will have, as usual, three starter Pokémon. Their names are Bowl, a grass type; Pombon, a fire type; and Gecqua, a water type.
To learn more details, we will still have to wait. But we can do so by listening to this wonderful symphonic version of its main theme. Something that will surely make the wait feel shorter.
In the latest investors’ meeting, Capcom revealed, in addition to an excellent economic and fiscal performance, what their future plans are. Aiming to take care of a specific series of brands to grow in the future, they have decided to focus on seven of them. Six are not very surprising, as there had already been announcements about them, namely Devil May Cry, Mega Man, Dead Rising, Onimusha, Dragon’s Dogma, and Okami. But the surprising part is that the seventh is Ace Attorney. Ace Attorney is a series of visual novels that began its publication on Game Boy Advance in 2001 […]
In the latest investors’ meeting, Capcom revealed, in addition to an excellent economic and fiscal performance, what their future plans are. Looking to nurture a specific series of franchises to grow in the future, they have decided to focus on seven of them. Six are not surprising, as there had already been announcements about them, namely Devil May Cry, Mega Man, Dead Rising, Onimusha, Dragon’s Dogma, and Okami. But the surprising part is that the seventh is Ace Attorney.
Ace Attorney the future of Capcom
Ace Attorney is a series of visual novels that began its publication on Game Boy Advance in 2001 and has had six main games, as well as multiple spinoffs, based on acting in trials, searching for clues, and confronting rival prosecutors. The franchise, tremendously popular both in the West and in Japan, has not had a new installment since Phoenix Wright: Ace Attorney − Spirit of Justice, released in 2016 and which never came out in Europe.
That doesn’t mean the franchise has been forgotten. The last game in the franchise, a spinoff, was The Great Ace Attorney 2: Resolve, which never left Japan, in 2017. And since then they have released numerous ports and remasters, in addition to huge amounts of merchandise, with great success.
With 2026 marking ten years since the last main title of the franchise, many fans are hoping that Capcom will announce Phoenix Wright 7 this year. Something that seems to be bolstered by the fact that it is one of the central pieces of Capcom’s strategy, which will focus, in their own words, on “new IPs, ports, remakes, remasters, and new installments of well-known franchises”. So there is hope for a new Phoenix Wright. Although it may not seem like it.
The police of the Kyoto Prefecture had to intervene today due to a threat of an attack against the headquarters of Nintendo in the city of Kyoto. Authorities had to show up at the offices of the famous video game company on March 16 in search of suspicious objects, under the threat that several bombs had been placed in the building. Fortunately, the police found nothing. The culprit is a 27-year-old unemployed man from the city of Hekinan, a little over 150 kilometers from the city of Kyoto
The Kyoto Prefectural Police had to intervene today due to a bomb threat against the headquarters of Nintendo in the city of Kyoto. The authorities had to show up at the offices of the famous video game company on March 16 in search of suspicious objects, under the threat that several bombs had been placed in the building. Fortunately, the police found nothing.
The culprit is a 27-year-old unemployed man from the city of Hekinan, a little over 150 kilometers from the city of Kyoto. Although no material evidence of the attempted attack against the company has been found, the police have arrested him for sending the bomb threat on charges of forcibly obstructing the normal operation of the company.
Although it has ultimately become an anecdote, in Japan they take this kind of situation very seriously because sometimes they are very real. At Kyoto Animation, one of the most important anime studios in the country, they suffered an arson fire on July 18, 2019, which claimed the lives of 36 people and injured another 34, including the suspect, a 41-year-old man named Shinji Aoba who was found guilty and sentenced to death.
Adi Shankar is famous for making adaptations of video games into animated series with great success for Netflix. Castlevania has been a tremendous success among fans and Devil May Cry is closely following it. That doesn’t mean he isn’t already looking for what could be his next target to turn into a successful series. And it seems to be one that hasn’t even been around for long. A man with clear ideas Pragmata, the latest original IP from Capcom, is a game that Adi Shankar and the people around him have their eye on […]
That doesn’t mean he isn’t already looking for what could be his next target to turn into a successful series. And it seems to be one that hasn’t even been around for long.
A man with clear ideas
Pragmata, the latest original IP from Capcom, is a game that Adi Shankar and the people around him have their eyes on. “The number of people who have written to me is concerning (…). They are all like, ‘God, you have to do this next'” Shankar himself declared. But according to him, if it happens, it won’t be soon. “The next two things beyond Devil May Cry are original,” he stated, showing an interest beyond adapting the works of others.
On the other hand, Shankar is not surprised by his success. “I have the feeling that one of the reasons people are excitedly talking about Pragmata is because it is original”. It is not a reboot of Dead Space or The Last of Us 3, which also explains his position when it comes to making his own original productions before working on adaptations of others. Demonstrating that his interest is also in what he finds interesting in others.
Takaya Imamura, the original creator of Star Fox, has stated that he prefers the designs of Fox in the Super Mario Galaxy movie over those in the new video game of the franchise. An opinion that has caused controversy and has been supported by many people, who believe that the new designs are quite ugly and questionable, not capturing the charm of the original designs. A man of fluctuating or complex opinions. That does not prevent him from declaring that he is tremendously proud that they are making a remake of his game, even thanking Miyamoto himself for it. But in what […]
Takaya Imamura, the original creator of Star Fox, has stated that he prefers the designs of Fox in the Super Mario Galaxy movie over the new video game in the franchise.An opinion that has caused controversy and has been supported by many people, who believe that the new designs are quite ugly and questionable. Not capturing the charm of the original designs.
A man of fluctuating or complex opinions
This does not prevent him from declaring that he is tremendously proud that they are making a remake of his game, even thanking Miyamoto himself for it. But regarding the designs, it seems he is among those who think they are not as good as they could be. Stating that “I guess this is what happens when I’m not supervising… or something along those lines. I think the concept is fine”, he does not fall into the category of those who hate the designs, but he has not shown much enthusiasm about them either.
Or so we thought. After his statements became news over the weekend, Imamura himself has come out to assert that “the character design of Star Fox on Switch 2 is exactly as I imagined it in my head in Star Fox 64”. This seems to contradict his previous statements.
From this point on, there are several possible interpretations of why this change in tone occurred. It is possible that someone at Nintendo scolded him and he had to come out to defend the designs, that nuances were lost in translation or in his expression of what he wanted to say, or simply that he finds the version of the movie cuter and they should have used that instead of the one he had in mind during the development of the original game.
What is clear is that the game is not leaving fans indifferent. Not even its original designer. But to know if the designs are good or not, we will still have to wait until next June 25, which is when Star Fox is released exclusively for Nintendo Switch 2.
Capcom has unexpectedly released an update for Resident Evil Requiem called Leon Must Die Forever. This minigame, promised by director Koshi Nakanishi last March, will put us in the shoes of Leon S. Kennedy to play in different scenarios from the main game, changing the order of enemy and item appearances to create a frantic and intense arcade experience. A highly anticipated update, Leon Must Die Forever is the first of the planned updates for the game, with the next being a paid DLC that will continue the story. While it has not yet been clarified how it will do so, there are […]
This mini-game, promised by director Koshi Nakanishi last March, will put us in the shoes of Leon S. Kennedy to play in different scenarios from the main game, changing the order of enemy and item appearances to create a frantic and intense arcade experience.
A much-anticipated update
Leon Must Die Forever is the first of the planned updates for the game, with the next being a paid DLC that will continue the story. While it has not yet been clarified how it will do so, there are two clear lines regarding this.
On one hand, since Grace does not appear in this update, it is possible that her story will continue. On the other hand, the game ends with Chris Redfield’s Hound Wolf Unit arriving at the laboratory, so they could develop what his involvement in the events of the game is.
For its part, Leon Must Die Forever contains five difficulty modes, a new progression system, and a randomized upgrade system. Something that sets it apart from other similar minigames in the franchise, like the much-loved Mercenaries mode, present since the first installment but particularly celebrated in the fourth and fifth installments.
The reception of Leon Must Die Forever, which is a nod to the highest difficulty mode of the Devil May Cry franchise (Dante Must Die), is generally favorable. While it is celebrated for its roguelike style, it is also receiving some criticism for recycling some content from the main campaign and for not having the same depth as the aforementioned Mercenaries mode. This could very well lead to some changes in the future regarding how to approach this kind of minigames.
Resident Evil Requiem and Leon Must Die Forever are now available on PC, PlayStation 5, Switch 2, and Xbox Series X/S. Additionally, to play this new game mode, you must have first completed the main campaign. And believe us, you will need to do so to survive.
all past time was better. Every era has its virtues and its defects and of course believing that there is an era that was a utopia that we have lost is a mistake. That does not take away from the fact that there are good things in the past, particularly when we talk about culture. For example, the musical mainstream was richer and more diverse in the 80s and 90s than it is today. The physicality of cassettes, vinyls, and CDs was a much more immersive experience than listening to something on YouTube or Spotify. And that is something we have lost.
All past times were better. Every era has its virtues and its defects, and of course, believing that there is an era that was a utopia that we have lost is a mistake. That does not take away from the fact that there are good things in the past, particularly when we talk about culture. For example, the musical mainstream was richer and more diverse in the 80s and 90s than it is today. The physicality of cassettes, vinyl records, and CDs was a much more immersive experience than listening to something on YouTube or Spotify. And that is something we have lost.
That’s why it’s not surprising that new generations are returning to these things. That the music from that era is still being listened to, that we are seeing a resurgence of vinyl and CDs, that MP3s are making a comeback, and that there is generally a very particular awareness of an entire musical culture that perhaps had been lost in favor of pure convenience. That’s why it’s not surprising that there are video games that have decided to explore this relationship that we have started to cultivate again with music. And two of them have been released this very week.
Two games about the community
Wax Heads is a game developed by Patattie Games, released on May 5, which is defined as a narrative simulation of “cozy punk” where we have a clear purpose: to manage a vinyl store that is not doing well. Building community, talking to people, and suggesting which record might suit them best according to their tastes and needs, it is a simple game, but with heart, that will resonate with those who have or have had a trusted record store.
But there lies its great value. In demonstrating how community ties are established between people through simple and everyday gestures, such as recommending an album or having common tastes. Something much easier to share in a conducive context for it, like a record store.
The other game that has come out this week and has made quite a noise is Mixtape, a game by Beethoven and Dinosaur, developers of the also musical The Artful Escape. In this narrative game, we embody three friends who, on their last night of high school, decide to live one last adventure before parting ways in a classic coming-of-age journey. With one particularity. Its licensed soundtrack is filled with great hits from the 70s and 80s.
With songs from Joy Division, The Smashing Pumpkins, DEVO, Siouxsie and the Banshees, Iggy Pop, and Lush, among others, the game has an evident millennial bias and a certain unmasked angst, but also an unavoidable romantic tone. This is helped by the fact that the game is set up like a mixtape. A combination of songs carefully chosen by one person and then recorded onto a CD, a cassette, or, also, a playlist, for another person to enjoy.
Mixtape shows us how music has meaning. And how the act of choosing the songs, the order they go in, recording them, and giving a physical object to another person with them is loaded with meaning due to the thought and effort that has been put into it. That is exactly what the game aims to achieve.
A return to better things
That two games like Wax Heads and Mixtape have been released almost at the same time is pure coincidence, but the existence of both at this moment is not. There is an evident longing for a different relationship with culture. With the physical. With the community. One that both games perfectly represent, particularly in how we used to relate to music. In a much more organic and direct way. Less convenient, but more authentic.
It is normal for many games to be interested in these themes. There is a component of nostalgia because developers in their 30s and 40s are now in a position to create this kind of video games, but also because there is a young audience that, despite having no nostalgia for a past they did not experience, feel an interest in that kind of relationship with music and culture. This explains why games like Wax Heads and Mixtape emerge and why it makes sense that they succeed.
Electronic Arts, better known as EA, has presented its results for the past fiscal year, which covers from April 1, 2025, to March 31, 2026. Increasing its revenue to $8.026 billion, they have earned 9% more than in the previous fiscal year, all thanks to Battlefield. Stating that it is the best-performing Battlefield in a single fiscal year and that it has set numerous records for the franchise in a single fiscal year, the reason they have achieved these results has been thanks to this franchise. The game continues to perform […]
Electronic Arts, better known as EA, has presented its results for the past fiscal year, covering from April 1, 2025, to March 31, 2026. Increasing its revenue to $8.026 billion, they have earned 9% more than in the previous fiscal year, all thanks to Battlefield. Stating that it is the best-performing Battlefield in a single fiscal year and that it has set numerous records for the franchise in a single fiscal year, the reason they have achieved these results has been due to this franchise.
The game continues to run like a charm
This has not prevented EA from making mass layoffs at Battlefield Studios less than two months ago. Even though the game sold 7 million copies in three days, EA considered that the game performed below their expectations.
According to Andrew Wilson, CEO of EA, the credit for the company’s success this year particularly lies in “the incredibly successful launch of our flagship franchise Battlefield.” This is ironic considering they laid off a good part of the studio responsible for the game. The studio continues to release patches and seasons, building on that initial success.
Other important elements of EA’s strategy have been its football titles, EA SPORTS FC 26, FC Online, and FC Mobile, which have grown by about 5% collectively. Meanwhile, Apex Legend, a video game that faced some serious issues during 2024 and 2025, has managed to increase its revenue by 10% thanks to a change in monetization strategy and engagement in the game. Figures that make the layoffs at Battlefield Studios even more incomprehensible.
The Sims is a franchise based on a basic principle: create a family and see how they interact with others while decorating their house and deciding their lives. This means that Bridgerton, a series that has taken the world by storm for its depiction of 19th-century nobility, but above all, for its romances and the spectacular nature of its settings and costumes, is exactly what many people are looking for in The Sims. And by extension, it makes sense that Bridgerton has decided to collaborate with The Sims 4. Options for all budgets and tastes Starting […]
The Sims is a franchise based on a basic principle: create a family and see how they interact with others while decorating their house and deciding their lives. This means that Bridgerton, a series that has taken the world by storm for its depiction of 19th-century nobility, but above all, for its romances and the spectacular nature of its settings and costumes, is exactly what many people seek in The Sims. And by extension, it makes sense that Bridgerton has decided to collaborate with The Sims 4.
Options for every budget and taste
Starting from May 12 until July 7, you can download various themed rewards from Bridgerton if you log in to your EA account for The Sims 4. With 22 items ranging from new features in Create a Sim mode to building and decoration objects, and even a new trait, you don’t have to spend any money to enjoy this collaboration.
Now, the most interesting part is the paid packs. There are two, divided into the “Lady Bridgerton’s Masquerade Ballroom Kit” and the “Lady Bridgerton’s Masquerade Ball Fashion Kit,” which can be purchased separately for 6.99 euros or together for 9.99. With some extras for those who choose the latter. The first of these will allow us to build opulent ballrooms reminiscent of Regency England, including crystal chandeliers and large banquet tables. The second will focus on accessories for our characters, ranging from opulent dresses and jewelry to mysterious masks so we can recreate the era with the utmost accuracy.
These two packs will arrive, in any case, a little later. They will not be available until August 14 and will require The Sims 4, which is currently free-to-play on PC, Mac, PlayStation 5, PlayStation 4, Xbox Series X/S, and Xbox One. So we will still have to wait a little, but summer promises to be, once again, about The Sims and The Bridgertons.
Angry Birds, the video game created by Rovio in 2009 and which has accumulated more than 5 billion downloads over the years, will be inducted into the Video Game Hall of Fame in Rochester, New York. This is an honor it will share with games like The Last of Us, Minecraft, or Tamagotchi. A game that revolutionized how we played The merits of Angry Birds are evident to anyone who had a mobile phone in 2009. Massively expanding video games in the space of smartphones and the emerging tablets, creating the basic grammar of touch-based controls […]
Angry Birds, the video game created by Rovio in 2009 and which has accumulated more than 5 billion downloads over the years, will be inducted into the Video Game Hall of Fame, in Rochester, New York. This is an honor it will share with games like The Last of Us, Minecraft, or Tamagotchi.
A game that revolutionized how we played
The merits of Angry Birds are evident to anyone who had a mobile phone in 2009. Massively expanding video games in the smartphone and emerging tablet space, creating the basic grammar of touch-based controls, the game was the introduction to mobile gaming for millions of people. Something that has created a multimillion-dollar franchise that continues to expand in the form of series, merchandising, and other video games even today. Including a third installment of its movie series this coming December.
In any case, Angry Birds is not the only game that has been introduced into the Hall of Fame. Dragon Quest, FIFA International Soccer, and Silent Hill have also been included. At the same time, excellent games with great importance to the medium such as Frogger, Galaga, Mega Man, or Tokimeki Memorial have been left out, demonstrating the enormous level that exists in the history of video games. And how we still have many years to be surprised by the video games they will introduce into their Hall of Fame.