Dungeons & Dragons is a franchise with decades behind it. Today, being synonymous with role-playing games, few franchises have more prestige and renown associated with them. That is why it is not surprising that Hasbro and its subsidiary, Wizards of the Coast, want to exploit it by focusing on its potential for video games. But it seems that their biggest bet to date will not see the light of day. According to information from Jason Schreier at Bloomberg, the game has been canceled.
A tremendously ambitious game
Without a public name, we already had quite a bit of information about what the game was going to be. An AAA action game for a single player developed by Unreal Engine 5 by a newly created studio under the umbrella of Hasbro called Giant Skull, led by Stig Asmussen, director of God of War 3 and Star Wars Jedi: Survivor and Fallen Order. Something they aimed to compete not only against the classic Dungeons & Dragons games, which have always had a medium budget, but to venture into high-budget games. Looking to go head-to-head against titans like EA or Square Enix.
Now the game has been canceled, according to statements from the company itself to Bloomberg. “We have decided not to move forward with an early concept of Giant Skull, but we have great respect for Stig Asmussen and his team, and we value our relationship,” a representative from Hasbro stated.
In any case, this is not the only recent editorial move by Hasbro. A closure of the internal studio Atomic Arcade also occurred in parallel, which was working on a Snake Eyes game, a character from the popular G.I. Joe toy franchise. Although it is not officially canceled, the game does not seem likely to see the light of day. And while they claim to still be interested in publishing video games, with their anticipated Warlock on the horizon, these cancellations raise suspicions that something is going wrong at Hasbro.