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Tag: Unreal Engine 5

Unreal Engine 5 revolutionizes the market with the incorporation of major studios

The massive adoption of Unreal Engine 5 by various development studios is marking a new era in video game creation. Among the notable names are CD Projekt, which has decided to abandon its own graphics engine in favor of this powerful tool, and Crystal Dynamics, which is preparing a new chapter of the Tomb Raider saga under the umbrella of Epic Games. In the hands of the developers, however, the migration to Unreal Engine 5 is not without controversies. Metal Gear Solid Delta: Snake Eater, one of the most anticipated titles, has revealed serious performance difficulties, which […]

Unreal Engine 5 revolutionizes the market with the incorporation of major studios

The mass adoption of Unreal Engine 5 by several development studios is marking a new era in video game creation. Among the notable names are CD Projekt, which has decided to abandon its own graphics engine in favor of this powerful tool, and Crystal Dynamics, which is preparing a new chapter of the Tomb Raider saga under the umbrella of Epic Games.

In the hands of developers

However, the migration to Unreal Engine 5 is not without controversy. Metal Gear Solid Delta: Snake Eater, one of the most anticipated titles, has revealed serious performance issues, leading many to question the suitability of this graphics engine for all types of projects. This case has sparked an intense debate about the optimization capabilities of Unreal Engine 5 and its impact on user experience.

Tim Sweeney, CEO of Epic Games, addressed this topic during his speech at Unreal Fest held in South Korea. Sweeney made it clear that optimization issues are not the responsibility of the engine itself, but rather depend on the decisions and skills of the development studios. His statements suggest that the competition between studios may influence the final performance of games more than the technical aspects of the engine itself.

Despite the praise that Unreal Engine 5 has received for its stunning graphics and innovative capabilities, questions about its optimization have only increased. As more developers join the trend of using this engine, the community remains attentive to the evolution of these titles and their performance on various platforms. However, some analysts suggest that the success of Unreal Engine 5 will ultimately depend on the ability of development teams to adapt and optimize their projects.

Author AgenciasPosted on August 29, 2025August 29, 2025Categories NewsTags Metal Gear, Metal Gear Solid Delta: Snake Eater, Unreal Engine, Unreal Engine 5

This action game from China wants to be the new Black Myth: Wukong and has everything to achieve it

The video game industry in China has received a new boost with the announcement of Swords of Legends, previously known as Gujian 4, an action role-playing game in development by Wangyuan Shengtang and Aurogon Shanghai. This title, aimed at the global market, is inspired by the rich classical Chinese literature and the folklore of the Far East, a niche that has proven to be successful, especially after the impact of Black Myth: Wukong. The fourth installment of a mythical franchise, Swords of Legends is developed on the powerful Unreal Engine 5, which promises to deliver a visual and technical experience […]

This action game from China wants to be the new Black Myth: Wukong and has everything to achieve it

The video game industry in China has received a new boost with the announcement of Swords of Legends, formerly known as Gujian 4, an action role-playing game in development by Wangyuan Shengtang and Aurogon Shanghai. This title, aimed at the global market, is inspired by the rich classical Chinese literature and the folklore of the Far East, a niche that has proven to be successful, especially after the impact of Black Myth: Wukong.

The fourth part of a legendary franchise

Swords of Legends is developed on the powerful Unreal Engine 5, promising to deliver a premier visual and technical experience. Unlike other contemporary titles, the game is set up as a linear adventure, allowing players to explore vast areas at their own pace, without being pigeonholed into open-world or soulslike categories. The difficulty has been designed to be accessible, with a progression system that allows players to traditionally upgrade their characters, which could attract a broader audience.

Regarding gameplay, Swords of Legends will include innovative mechanics, such as the absorption of monster spirits for summons during combat, as well as cooperative attacks. In addition, side quests, flexible skills, and various weapon configurations will be offered, adding layers of depth to the player experience. Although this is the fourth title in the saga, the developers have confirmed that it is not necessary to know the previous installments to enjoy the game.

Currently, Swords of Legends is in active production, having received funding in 2024. Although there is still no defined release date, the recent trailer has generated interest and expectations in the gaming community, suggesting a promising future for this ambitious project.

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Author SoftonicPosted on August 18, 2025August 18, 2025Categories Gaming, NewsTags Aurogon Shanghai, Black Myth: Wukong, Gujian, Gujian 4, juego de acción, Swords of Legends, Unreal Engine 5, Wangyuan Shengtang, wuxia, xianxia

After two disastrous launches, CD Projekt wants to ensure that The Witcher 4 plays well on consoles

CD Projekt Red has revealed key details about the development of The Witcher 4, highlighting a renewed focus on game creation. In a recent technical demonstration conducted with Unreal Engine 5, it was shown that the game is being designed with a “console first” mentality, debuting on PlayStation 5 instead of PC. This decision responds to lessons learned from past missteps, including the problematic launch of Cyberpunk 2077, which led the company to prioritize the console experience. CD Projekt wants to ensure that consoles do not have issues with the game […]

After two disastrous launches, CD Projekt wants to ensure that The Witcher 4 plays well on consoles

CD Projekt Red has revealed key details about the development of The Witcher 4, highlighting a renewed approach to game creation. In a recent technical demonstration conducted with Unreal Engine 5, it was shown that the game is being designed with a “console-first” mentality, making its debut on PlayStation 5 instead of PC. This decision responds to lessons learned from past missteps, including the problematic launch of Cyberpunk 2077, which led the company to prioritize the console experience.

CD Projekt wants to ensure that consoles do not have issues with the game

Charles Tremblay, Vice President of Technology at CD Projekt Red, indicated that this new approach aims to avoid the usual problem of scaling graphics from PC to less powerful platforms. “We had so many problems in the past that this time we really want a more console-focused development,” he emphasized. However, the studio’s ambition to deliver 60 fps performance on PS5 will be a significant technical challenge, and considerable effort is required to achieve it.

Jakub Knapik, global art director of CD Projekt Red, also explained that it is “easier to scale up than down” in terms of graphics, suggesting that, despite an initial focus on consoles, there is still room for improvements in the PC version. “Once we establish certain visual and technical foundations, we will be able to scale up,” Knapik mentioned, anticipating the incorporation of advanced features such as ray tracing.

As players await more details about Ciri and the narrative of this new chapter, CD Projekt Red reaffirms its commitment to providing the best possible experience for all players, emphasizing that it is still early to provide specific information about the PC version. The company continues to aim to push technological boundaries, both on consoles and PC, as it moves towards the release of The Witcher 4.

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Author SoftonicPosted on June 16, 2025July 1, 2025Categories Gaming, NewsTags CD Projekt, CD Projekt Red, Ciri, Cyberpunk 2077, Jakub Knapik, pc, playstation 5, The Witcher, the witcher 4, Unreal Engine 5

Xbox may have confirmed the remake of the company's most iconic game

The remake of Halo: Combat Evolved is expected to be released in 2026 as part of the celebrations for Xbox’s 25th anniversary. This project, which will not be a simple remaster, will involve a complete rebuild from scratch of the acclaimed title, which excites fans of the franchise. Halo never dies (although they have tried) Halo: Combat Evolved, released in 2001, revolutionized the first-person shooter genre and changed the way video games were experienced on consoles, a domain that had previously belonged almost exclusively to PC users. The arrival of […]

Xbox may have confirmed the remake of the company's most iconic game

The remake of Halo: Combat Evolved is expected to be released in 2026 as part of the 25th anniversary celebrations of Xbox. This project, which will not be a simple remaster, will involve a complete rebuild from scratch of the acclaimed title, which excites fans of the franchise.

Halo never dies (although they have tried)

Halo: Combat Evolved, released in 2001, revolutionized the first-person shooter genre and changed the way video games were experienced on consoles, a domain that had previously belonged almost exclusively to PC users. The arrival of Master Chief and his epic narrative marked a turning point in the gaming industry.

Recently, 343 Industries has changed its name to Halo Studios and has formed a partnership with Unreal, suggesting that the remake could use Unreal Engine 5, a platform known for its powerful graphical capabilities. This change represents a new approach to the development of the iconic saga.

Phil Spencer, CEO of Microsoft Gaming, hinted during a presentation that there will be a “return of a classic” alongside the launch of anticipated new titles like Fable and Forza. Although Halo: Combat Evolved was not mentioned directly, its status as a launch title for the original Xbox positions it as a likely candidate for this return, given its enduring legacy.

Players can currently access the entire Halo series through Xbox Game Pass, indicating Microsoft’s intention to keep the franchise active while this anticipated remake is being developed. As soon as more details about the Halo: Combat Evolved remake emerge, the gaming community is expected to be on the lookout for any updates on this iconic return.

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Author SoftonicPosted on June 9, 2025July 1, 2025Categories Gaming, NewsTags 25 aniversario, Halo, Halo Studios, Halo: Combat Evolved, Jefe Maestro, pc, Phil Spencer, remake, Unreal, Unreal Engine 5, Xbox

Mafia: The Old Country offers two things we love: a linear game and a cheap price

The next game in the Mafia series, titled Mafia: The Old Country, promises to take players to Sicily in the early 20th century, a period in which the origins of Cosa Nostra are explored. The protagonist will be Enzo Favara, a young man seeking freedom through a life of crime. This installment represents a step back in the series’ narrative, as it will focus on the beginnings of organized crime in the region. Mafia: The Old Country is beautiful, cheap, and on top of that, it is not open world. The title will be released with a standard edition that […]

Mafia: The Old Country offers two things we love: a linear game and a cheap price

The next game in the Mafia series, titled Mafia: The Old Country, promises to take players to Sicily in the early 20th century, a period in which the origins of the Cosa Nostra are explored. The protagonist will be Enzo Favara, a young man seeking freedom through a life of crime. This installment represents a step back in the series’ narrative, as it will focus on the beginnings of organized crime in the region.

Mafia: The Old Country is beautiful, cheap, and it’s not an open world

The title will be released with a standard edition priced at 44.95 euros. This focus on a lower price is a deliberate strategy by 2K, according to its president, David Ismailer, who assured that the game will not require “massive time commitments.” This contrasts with the price increases in many current AAA titles, which may be well received by players looking for more contained experiences.

Mafia: The Old Country will offer a linear gaming experience, combining elements of combat, stealth, and shooting, unlike previous installments that focused on open worlds. This will allow players to immerse themselves in a more focused narrative, exploring difficult decisions and the tragic story of Enzo, including a romantic subplot with Isabella, the Don’s daughter.

Graphically, the game is developed with Unreal Engine 5, which suggests an impressive level of visual detail. However, it will require suitable hardware for optimal performance. At the same time, the voice acting will be conducted in Sicilian, generating some controversy among fans, even though it will offer subtitles and an interface in Italian.

The release is expected in the near future, and although there is no confirmation about availability on Xbox Game Pass, the interest in the narrative and the more direct approach of the game make it one of the most anticipated titles in the genre.

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Author SoftonicPosted on May 22, 2025July 1, 2025Categories Gaming, NewsTags AAA, Cosa Nostra, David Ismailer, Enzo Favara, mafia, Mafia: The Old Country, Unreal Engine 5, Xbox Game Pass

Fans claim that the remaster of The Elder Scrolls IV: Oblivion is extremely faithful to the original

The excitement among video game fans has reached a new level with the official announcement of the remaster of The Elder Scrolls IV: Oblivion, made by Bethesda and Virtuos. This long-awaited return, which had initially been seen as a rumor in the community, promises to combine significant graphical improvements with the endearing essence of the classic released in 2006. Even the exploits remain the same. The remaster uses the powerful Unreal Engine 5 to enhance the graphics, while its original coding is still anchored in the Gamebryo engine, representing an interesting duality. This fusion allows developers […]

Fans claim that the remaster of The Elder Scrolls IV: Oblivion is extremely faithful to the original

The excitement among video game fans has reached a new level with the official announcement of the remaster of The Elder Scrolls IV: Oblivion, made by Bethesda and Virtuos. This highly anticipated return, which had initially been seen as a rumor in the community, promises to combine significant graphical improvements with the endearing essence of the classic released in 2006.

Exploits are still the same

The remaster uses the powerful Unreal Engine 5 to enhance the graphics, while its original coding remains anchored in the Gamebryo engine, which represents an interesting duality. This fusion allows developers to present a visually appealing experience while preserving the iconic glitches and bugs that have made players laugh for years. Many of these errors, which do not interfere with game progress, have been exploited by the community to perform speedruns using previously known exploits.

The response from fans has been overwhelmingly positive, with users on social media sharing anecdotes and funny situations encountered during the game. The essence of Oblivion remains intact, which has brought joy to players who appreciated the hilarious moments of the original; a user on Reddit commented: “It’s exactly the same!” while sharing a video of a flying crab.

However, some critics argue that the remaster represents a missed opportunity to create a remake that would have improved fundamental aspects of gameplay, such as the combat system or certain challenges. Nevertheless, many believe that Bethesda and Virtuos have made a wise choice by focusing on the nostalgia of the original game, validating the argument that the experience of Oblivion remains unique and worthy of celebration.

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Author SoftonicPosted on May 2, 2025July 1, 2025Categories Gaming, NewsTags ¡es igual!, bethesda, bugs, fallos, Gamebryo, Oblivion, Reddit, The Elder Scrolls IV: Oblivion, Unreal Engine 5, Virtuos

YouTuber discovers that a drug in Oblivion could revolutionize the game's speedruns

The recent remastering of Oblivion has brought a significant change that has caught the attention of the gaming community, especially among speedrunning enthusiasts. The well-known YouTuber Bacon_ has discovered that the controversial Khajiiti drug, Skooma, can now stack up to 22 times, instead of the eight in the original version. This modification results in a spectacular temporary increase in speed and strength, which can take a character’s attributes to unexpected levels. Bug? Feature? A blessing for speedrunners The use of Skooma in Oblivion, a substance that momentarily increases speed and strength at the cost of […]

YouTuber discovers that a drug in Oblivion could revolutionize the game's speedruns

The recent remastering of Oblivion has brought a significant change that has caught the attention of the gaming community, especially among speedrunning enthusiasts. The well-known YouTuber Bacon_ has discovered that the controversial Khajiiti drug, Skooma, can now be stacked up to 22 times, instead of the eight in the original version. This modification results in a spectacular temporary increase in speed and strength, which can elevate a character’s attributes to unexpected levels.

Bug? Feature? Blessing for speedrunners

The use of Skooma in Oblivion, a substance that momentarily increases speed and strength at the cost of a permanent reduction in intelligence, has generated great cultural appeal in the Elder Scrolls series. With the new limit of 22 doses, players can achieve speed statistics that would reach 1,320 points, a surprising number considering that the attribute cap in the game is 100.

This change allows for faster and more efficient strategies in speedrunning, as players can cover huge distances in a short amount of time. Bacon_ demonstrated this speed by traveling from the Imperial City to Skingrad Castle in under a minute, comparing his journey to that of Saitama from One Punch Man.

The physics of the game, now implemented with Unreal Engine 5, also influences how Skooma behaves, providing more controlled handling compared to the absurd jumps of the original version. This change could be an intentional decision by the developers to align the use of Skooma with the new physical dynamics of the remaster.

Ultimately, although the increase in the Skooma limit may focus on gameplay and strategy, it also reflects the ongoing evolution of gaming culture, where every detail matters to the most dedicated players.

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Author SoftonicPosted on April 29, 2025July 1, 2025Categories Gaming, NewsTags Bacon_, elder scrolls, Khajiiti, mods, Oblivion, Oblivion Remastered, Skooma, The Elder Scrolls 4: oblivion, Unreal Engine 5

The former president of Blizzard believes that the remaster of Oblivion cannot compete with games like Elden Ring

The recent release of The Elder Scrolls IV: Oblivion Remastered has unleashed a wave of enthusiasm among video game fans, who can relive this classic RPG from Bethesda with the advanced technology of Unreal Engine 5 and improvements in its gameplay. In just a few hours after its launch, the game has surpassed the barrier of 180,000 users on Steam, suggesting that Bethesda’s decision to remaster classic titles has been well received by the community. Elden Ring is unbeatable However, not everyone shares this optimism. Mike Ybarra, former president of Blizzard, has expressed […]

The former president of Blizzard believes that the remaster of Oblivion cannot compete with games like Elden Ring

The recent release of The Elder Scrolls IV: Oblivion Remastered has unleashed a wave of excitement among video game fans, who can relive this classic RPG from Bethesda with the advanced technology of Unreal Engine 5 and improvements in its gameplay. In just a few hours after its launch, the game has surpassed the barrier of 180,000 users on Steam, suggesting that Bethesda’s decision to remaster classic titles has been well received by the community.

Elden Ring is unbeatable

However, not everyone shares this optimism. Mike Ybarra, former president of Blizzard, has expressed his skepticism regarding these remasterings. In a recent post on Twitter, Ybarra argued that remastered games from 20 years ago cannot compete with modern works, such as Elden Ring. “What was once fantastic, now remastered, will never be able to compete with modern masterpieces like Elden Ring,” he stated, pointing out that the quality of current games has raised players’ expectations.

The debate about nostalgia in video games has also been a central point in Ybarra’s statements. He believes that the saturation of remasters has limited nostalgia, suggesting that players are looking for something new and fresh instead of revisiting old experiences. This view, although controversial, raises questions about the future of remasters and the continuity of classic franchises.

Despite the criticism, many players are enjoying what Oblivion Remastered has to offer. However, among the criticisms, it has been pointed out that the remaster has broken Bethesda’s tradition by omitting features that should already be standard, such as various options in Photo Mode, which has sparked further debate about the quality and finish of the final product.

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Author SoftonicPosted on April 24, 2025July 1, 2025Categories Gaming, NewsTags bethesda, Elden Ring, Mike Ybarra, Oblivion, Oblivion Remastered, remaster, The Elder Scrolls Iv: Oblivion Remastered, Unreal Engine 5

This steampunk game promises to be the new Bioshock

Immersive simulation games have become one of the most attractive genres within the video game industry, thanks to their meticulously crafted worlds, engaging gameplay, and narratives that adapt to players’ decisions. In this vein, Contrast Games, an emerging studio from Kazakhstan, has announced its first title called Welcome to Brightville, a game that promises to combine magic and steampunk technology in a highly reactive environment. A game that places great emphasis on its narrative and player decisions, Welcome to Brightville is presented as a first-person shooter […]

This steampunk game promises to be the new Bioshock

Immersive simulation games have become one of the most attractive genres within the video game industry, thanks to their meticulously crafted worlds, engaging gameplay, and narratives that adapt to players’ decisions. In this line, Contrast Games, an emerging studio from Kazakhstan, has announced its first title titled Welcome to Brightville, a game that promises to combine magic and steampunk technology in a highly reactive environment.

A game that places great weight on its narrative and the player’s decisions

Welcome to Brightville presents itself as a first-person shooter reminiscent of iconic titles like BioShock and System Shock, but with a unique identity. Set in a city where magic and technology intertwine, every player choice not only alters the environment but also influences the narrative and relationships with NPCs, creating a truly personalized experience.

The game will utilize the powerful Unreal Engine 5, allowing developers to deliver a flawless aesthetic that combines cyberpunk and dark fantasy elements. One of the highlights is its magical combat system, which allows players to combine spells to generate devastating effects and manipulate the environment to their advantage, in gameplay that recalls the dynamics of titles like Atomic Heart.

In addition, the game’s soundtrack will be interactive, responding to the player’s actions and enriching the combat experience with a musicality that will evolve in real time. Although the details are promising, fans will have to wait until 2027 to experience Welcome to Brightville, which will be available on PS5, Xbox Series X|S, and PC through Steam and Epic Games Store. This new project could mark the beginning of a new era for immersive sims, challenging the expectations of the genre.

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Author SoftonicPosted on April 11, 2025July 1, 2025Categories Gaming, NewsTags Atomic Heart, Bioshock, Contrast Games, Cyberpunk, Kazajistan, pc, playstation 5, steampunk, System Shock, Unreal Engine 5, Welcome to Brightville, Xbox Series S, Xbox Series X

Marvel Rivals will solve its RAM consumption issues in the next patch

Marvel Rivals, the new shooter based on the Marvel universe, is facing serious performance issues on PC, particularly related to excessive memory consumption. Although the recommended requirement is 16 GB of RAM, many players have reported that 32 GB is necessary to enjoy a smooth experience, which has led some users to be forced to upgrade their hardware. Marvels Rivals will stop eating your RAM as if it had never eaten Guangyun Chen, the game’s director, has acknowledged these issues in a recent interview during GDC 2025, […]

Marvel Rivals will solve its RAM consumption issues in the next patch

Marvel Rivals, the new shooter based on the Marvel universe, is facing serious performance issues on PC, particularly related to excessive memory consumption. Although the recommended requirement is 16 GB of RAM, many players have reported that 32 GB is necessary to enjoy a smooth experience, which has led some users to be forced to upgrade their hardware.

Marvel’s Rivals will stop eating your RAM as if it had never eaten

Guangyun Chen, the game director, has acknowledged these issues in a recent interview during GDC 2025, where he emphasized that optimization is a considerable challenge, especially due to the complexities of the new Unreal Engine 5. Chen indicated that the development team is working on an experimental option that would allow players to reduce memory consumption through a checkbox in the launcher, which is expected to be available for the second season, scheduled for mid-April.

However, it is important to note that the implementation of this solution will not be immediate. Chen warned that the solution must undergo thorough testing before its release, as they consider it a significant issue and need to address the situation in an organized manner. “We can’t just roll it out in a small patch, we have to test it thoroughly,” said the director.

Despite having reasonable specifications for a modern game, the RAM consumption issue in Marvel Rivals has frustrated many users. Some players, like Chen’s companions, have noticed a significant drop in performance after a patch in January, until they decided to upgrade their RAM. With the growing popularity of the game, the community hopes that the proposed optimization measures will be sufficient to improve the gaming experience on a wider range of PC configurations.

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Author SoftonicPosted on March 28, 2025July 1, 2025Categories Gaming, NewsTags GDC 2025, Guangyun Chen, Marvel Rivals, pc, RAM, Unreal Engine, Unreal Engine 5

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