The creator Toby Fox has begun to share an early and unfinished version of chapter 5 of Deltarune with some close friends, who have reported positive impressions of what they have seen so far. Although chapter 5 is still in development and its release is not expected before the second half of 2026, initial feedback suggests that the game is, at least, playable and enjoyable. A game destined to be a classic In his recent statements, Fox has mentioned that the “obstacles” that previously delayed chapters 3 and 4 have now been resolved, so […]
The creator Toby Fox has started sharing an early and unfinished version of chapter 5 of Deltarune with some close friends, who have reported positive impressions of what they have seen so far. Although chapter 5 is still in development and its release is not expected before the second half of 2026, initial feedback suggests that the game is, at least, playable and enjoyable.
A game destined to be a classic
In his recent statements, Fox has mentioned that the “obstacles” that previously delayed chapters 3 and 4 have now been resolved, which could facilitate a faster development of chapter 5. This is especially encouraging for the Deltarune fanbase, which anticipates a similar experience to the previous installments.
“I showed an early version to a friend and their testimony was: ‘I’m thinking a lot about it and I want to play it more. It’s kawaii when Toby worries about whether he’s good enough’”, Fox shared on their Bluesky account. Although this appreciation was in a joking tone, it illustrates a warm reception among those close to him.
Another friend commented somewhat cryptically, “What is the opposite of ‘I miss Tenna?'”, referring to the antagonist of chapter 3, but Fox quickly clarified that his friend also enjoyed the game. This reinforces the idea that the tone and quality of chapter 5 remain in line with what fans of the saga expect.
RPG fans are experiencing a successful 2025, which contributes to the high expectations surrounding the upcoming release of Deltarune. With recent development jargon suggesting that Fox and his team are on a good path, followers are eager to see what this new chapter will bring.
Yuji Horii, the creator of the iconic Dragon Quest series, has been recognized with the prestigious Order of the Rising Sun, Gold Rays with Rosette, becoming the first video game designer to receive this honor. This award, which dates back to 1875, is given to individuals who have made notable contributions to Japan, highlighting their work in promoting culture. An honor that is only given to the highest excellence in a field Horii, whose work has been fundamental in the creation and popularization of JRPGs (Japanese role-playing games), appeared humble in the face of this recognition, […]
Yuji Horii, the creator of the iconic Dragon Quest series, has been recognized with the prestigious Order of the Rising Sun, Gold Rays with Rosette, becoming the first video game designer to receive this honor. This award, which dates back to 1875, is given to individuals who have made notable contributions to Japan, highlighting their work in promoting culture.
An honor that is only given to the highest excellence in a field
Horii, whose work has been fundamental in the creation and popularization of JRPGs (Japanese role-playing games), was humble in the face of this recognition, expressing his gratitude towards his team and the fans who have followed the series over the years. “It is thanks to all the staff who helped create the games with me, and to all the users who have always supported us,” declared Horii.
While Horii is the first video game designer to be awarded, other prominent members of the industry have also received the award, such as the late founder of Namco, Masaya Nakamura, and composer Koichi Sugiyama, known for his work on the Dragon Quest series.
The Dragon Quest series has maintained its relevance over time, with recent releases including the remake of Dragon Quest 1 and 2, which was released last week, and the expectations for the remake of Dragon Quest 7 next February. These releases keep the interest in the series alive, especially with the anticipated Dragon Quest 12 on the horizon, which is speculated to introduce significant innovations.
Square Enix has asked fans not to disclose spoilers about the remakes, suggesting that a “major surprise” is on the way. With a 38-year history, Dragon Quest remains a cornerstone in the history of video games, showcasing the lasting influence of its creator, Yuji Horii.
The development team behind the highly anticipated titles Final Fantasy 7 Remake and Final Fantasy 7 Rebirth has kept its staff almost intact for nearly a decade, under the direction of Naoki Hamaguchi. This approach has allowed the team to build strong relationships and improve their collective work, which is expected to be reflected in the third installment of the trilogy, provisionally known as Final Fantasy 7 Part 3. Expectations are poor advisors Hamaguchi has expressed his enthusiasm for the future once this third installment is completed, noting that his team is ready to explore […]
The development team behind the highly anticipated titles Final Fantasy 7 Remake and Final Fantasy 7 Rebirth has kept its roster almost intact for nearly a decade, under the direction of Naoki Hamaguchi. This approach has allowed the team to build strong relationships and improve their collective work, which is expected to be reflected in the third installment of the trilogy, provisionally known as Final Fantasy 7 Part 3.
Expectations are poor advisors
Hamaguchi has expressed his enthusiasm for the future once this third installment is completed, noting that his team is ready to explore new projects, whether it’s a completely new game or an expansion within the Final Fantasy universe. “I can’t specify at this moment what it will be, but I’m looking forward to what’s next,” he stated. This leaves room for speculation that we could see both innovations within the saga and the birth of new franchises.
Although fans are eagerly awaiting the third chapter of the series, Hamaguchi has promised that information about its release will be shared in the near future, which generates even more anticipation among the gaming community. In this context, theories about the content and gameplay of this upcoming installment continue to proliferate on social media and discussion forums.
An interesting aspect highlighted by the director of Final Fantasy 7 Rebirth is the growing influence of artificial intelligence in the video game industry. Hamaguchi stated that his team aspires to be “good enough creators” to surpass any contribution that AI may offer, reaffirming their commitment to creativity and quality in their productions. In this sense, the team’s vision focuses on producing meaningful gaming experiences that resonate with players, anticipating that what is to come will be equally exciting.
The recent remaster of Final Fantasy Tactics and Octopath Traveller 0 has generated discontent among fans, as both titles lack a Spanish translation. This decision by Square Enix limits access for a significant segment of players who do not master other languages such as Japanese, English, German, or French. Despite being considered classics of the JRPG genre, language barriers could affect the commercial performance of Final Fantasy Tactics – The Ivalice Chronicles. Matsuno always fighting for the players Yasumi Matsuno, the original director of Final Fantasy Tactics, has addressed this issue on his account of […]
The recent remaster of Final Fantasy Tactics and Octopath Traveller 0 has generated discontent among fans, as neither title has a Spanish translation. This decision by Square Enix limits access for a significant segment of players who do not master other languages such as Japanese, English, German, or French. Despite being considered classics of the JRPG genre, language barriers could affect the commercial performance of Final Fantasy Tactics – The Ivalice Chronicles.
Matsuno always fighting for the players
Yasumi Matsuno, original director of Final Fantasy Tactics, has addressed this issue on his Twitter account, apologizing for the lack of support in Spanish. Matsuno, who has worked as a writer and script supervisor on this remaster, has expressed that he has communicated to Square Enix the need to include more languages to broaden access to the game. Although he cannot guarantee when this translation will be implemented, he urged fans to be patient while the situation is reviewed.
This is not the first time that players have encountered a lack of support in their language, so many point to Sega and Capcom as positive examples, as they have successfully translated several of their titles into Spanish, including the iconic games of the Yakuza series and the Ace Attorney franchise. This suggests that Square Enix has the opportunity to improve its image through similar decisions.
Meanwhile, the gaming community has taken the initiative, creating their own translations and dubbings of other titles such as Final Fantasy VII Crisis Core and Kingdom Hearts, highlighting the dedication of fans to fill the void left by the developers. The lack of an official translation could be a significant oversight that Square Enix will need to consider in future releases.
Toby Fox, creator of the acclaimed games Undertale and Deltarune, has self-identified as inefficient in his video game development methodology. This approach has led to the chapters of Deltarune being released spaced out, with chapter 1 in 2018 and chapter 2 in 2021, while chapters 3 and 4 are scheduled for 2025 and chapter 5 is not expected before the first half of 2026. Stupid, but in a good way In a recent interview with Game Informer, Fox joked about his development style, describing it as “stupid,” although he also acknowledged that […]
Toby Fox, creator of the acclaimed games Undertale and Deltarune, has self-identified as inefficient in his video game development methodology. This approach has led to the chapters of Deltarune being released sporadically, with chapter 1 in 2018 and chapter 2 in 2021, while chapters 3 and 4 are scheduled for 2025 and chapter 5 is not expected before the first half of 2026.
Stupid, but in a good way
In a recent interview with Game Informer, Fox joked about his development style, describing it as “stupid,” although he also acknowledged that it is precisely this consistent workload that has given a unique charm to his games, managing to attract a vast fan base. “I don’t think [my creation method] is stupid, at least not in a totally negative sense. Clearly, many people are happy with the result,” he stated.
Unlike other RPGs where enemies tend to have similar attack patterns, Deltarune offers unique encounters, each with innovative mechanics and puzzles. Fox emphasized that their approach is not simply based on modifying statistics, but on providing completely new and original experiences in each combat and area of the game. “Everything in the game is simply a container for a never-before-seen mechanic,” he explained.
Regarding the wait for future chapters, Fox indicated that the decision of whether it has been worth it will depend on the players. However, he made it clear that there are no longer external factors influencing the release date of chapter 5, which means that the team now has greater control over the development process: “We will release it when it’s ready”.
Luca Galante, creator of the acclaimed game Vampire Survivors, has highlighted the growing interest in roguelike elements across various video game genres, including big-budget or AAA titles. During a recent interview, Galante expressed his excitement about seeing how these types of mechanics are being integrated into more conventional games, allowing players to enjoy a complete experience from the start. They end when you start enjoying them Galante mentioned that he has experienced frustration with certain role-playing games where the true fun and potential of skills only manifest once the end is reached
Luca Galante, creator of the acclaimed game Vampire Survivors, has highlighted the growing interest in roguelike elements across various video game genres, including big-budget or AAA titles. During a recent interview, Galante expressed his excitement about seeing how these types of mechanics are being integrated into more conventional games, allowing players to enjoy a complete experience from the start.
They run out when you start enjoying them
Galante mentioned that he has experienced frustration with certain role-playing games where the true fun and potential of skills only manifest once the end of the game is reached, describing the initial narrative as an extensive tutorial. This feeling resonates with many players, who see roguelikes as an alternative that offers challenges and entertainment from the very first moment, eliminating the need to restart the game to enjoy the more complex mechanics.
The success of roguelikes has been palpable, not only in the indie realm where they have gained great popularity, but also in the AAA space, as demonstrated by the roguelike mode in God of War: Ragnarok and other similar additions in titles like The Last of Us 2 and Elden Ring. Galante pointed out that, despite the current trend towards roguelikes, it is possible that players will eventually return to more linear styles of gameplay, a shift that could make the variety and randomness of roguelikes less appealing over time.
At the end of the conversation, Galante made it clear that his desire is to see more games, especially in the AAA sector, that incorporate these roguelike systems, as they allow players to enjoy gameplay without waiting for a long time. As he expresses, “it makes me happy to know that these mechanics are being used, as it is one of the best ways to enjoy a video game”.
Tales of Xillia, one of the most beloved entries in the Tales Of series, will make its debut on PC on October 31, after being exclusive to PlayStation 3 since its release in 2011. This remaster promises to offer players a renewed visual experience with enhanced graphics, support for 4K resolutions, and several quality of life improvements that will facilitate immersion in its world. Tales of is one of the JRPGs with one of the largest fandoms. Among the improvements are markers for points of interest, the option to disable encounters with enemies, […]
Tales of Xillia, one of the most beloved entries in the Tales Of series, will make its debut on PC on October 31, after being exclusive to PlayStation 3 since its release in 2011. This remaster promises to offer players a renewed visual experience with enhanced graphics, support for 4K resolutions, and various quality of life improvements that will facilitate immersion in its world.
Tales is one of the JRPGs with one of the largest fandoms
Among the improvements are points of interest markers, the option to disable encounters with enemies, skippable cutscenes, and an enhanced mini-map that will show the location of items and treasure chests. These changes are particularly useful in an extensive game like Tales of Xillia, which offers over 50 hours of JRPG content, making the experience more accessible for new players and a relief for veterans.
The game introduces Jude Mathis and Milla Maxwell as protagonists, an innovative feature in the series. What stands out in Tales of Xillia is its combat system known as the Dual Raid Linear Motion Battle System, which focuses on combos within a real-time fighting environment, something that has been praised by many fans since its debut. This package also includes all previously released downloadable content, which features additional costumes and items.
While Tales of Xillia presents a more mature narrative compared to other entries in the series, it retains classic elements that have attracted enthusiasts of the JRPG genre. With its release for PC, all players will have a new opportunity to explore the vibrant world of Rieze Maxia, and there is anticipation that the remastering will provide substantial improvements in the overall performance of the game.
Clair Obscur: Expedition 33 has swept this year for knowing how to channel the spirit of classic JRPGs and give them a contemporary twist and a high-budget project finish. Exactly what a whole nostalgic generation of the Final Fantasy from the first two PlayStations wants. But many others, who grew up with JRPGs beyond the Final Fantasy of those two generations and who have not stopped playing the genre, feel that something is missing in the game. We lack the feeling that it truly is a JRPG. Because JRPGs are more than turn-based battles, […]
Clair Obscur: Expedition 33 has taken the year by storm for knowing how to channel the spirit of classic JRPGs and give them a contemporary twist and a high-budget project finish. Exactly what a nostalgic generation of the Final Fantasy from the first two PlayStations wants. But many others, who grew up with JRPGs beyond the Final Fantasy of those two generations and who have not stopped playing the genre, feel that something is missing in the game. We miss it truly feeling like a JRPG.
Because JRPGs are more than turn-based battles, anime aesthetics, and stories about saving the world. In fact, they don’t have to be any of these things. Something that was masterfully demonstrated by a Belgian game in 2008 that couldn’t have a more peculiar name: Off.
One of the most interesting JRPGs of the 00s
Developed by Unproductive Fun Time, a team made up of two people, Mortis Ghost and Alias Conrad Coldwood, the game makes us control El Bateador, a man dressed like a baseball player with a single purpose: to purify the world. To do this, he will have to exterminate all the spirits he encounters along the way, but also those who command, produce, and control them. All with the aim of making the world pure again.
The game, since its release, became an obsession for certain online communities, especially those who love JRPGs that were on platforms like Tumblr. Although originally published in French, its translation into English allowed it to reach a wider audience, becoming one of the most popular games of its year.
Off was created in RPG Maker 2003 and was inspired by games like Final Fantasy, Silent Hill 2, or Killer 7, as well as the novel Ten Little Indians by Agatha Christie, which already suggests the particular strangeness of the game. But it can also make something evident: it is a game made without many resources and that, in not a few ways, can be difficult to play today. This is something that Fangamer has thought would be perfect for a remaster.
With Mortis Ghost at the helm, although without Alias Conrad Coldwood, this remaster of Off is the same game, but more polished. The combat now feels better and is more technical, the graphics are in high definition, and there is more optional content for those who played the original. The only substantial change is the soundtrack, which replaces the original with a new one composed for the occasion by Toby Fox, the creator of Undertale and Deltarune. Both games are heavily influenced by Off.
An example of what a remaster and a JRPG should be
This remaster respects the essence of the original, being the optimal way to play Off today. Perhaps the only Western JRPG that deserves to be called this way for anyone who is a lover of JRPGs due to the depth and interest of its battles and narrative.
Anyone who enjoys RPGs, experimental games, or works of art that play with the boundaries of what is real and what is fiction should play Off. A game full of subtleties, that constantly puts the player in uncomfortable and interesting situations, and that should not go unnoticed. Not in the year of Clair Obscur: Expedition 33. Because everything that is said about that one applies to Off as well, and even in a more genuine way. Because Off may be the best JRPG of its generation. And it’s not even Japanese.
Humble Choice has launched a remarkable offer by including the acclaimed game Persona 5 Royal for only 15 euros, which represents a drastic reduction from its usual price of 60 euros and its previous historical low of 22 euros. This subscription, which costs 14.99 euros per month, gives access to several video games, allowing users to acquire multiple titles and cancel the subscription at any time after receiving the Steam codes. A game that has taken Atlus to the top The news is especially relevant for JRPG fans, as Persona 5 Royal […]
Humble Choice has launched a remarkable offer by including the acclaimed game Persona 5 Royal for only 15 euros, which represents a drastic reduction from its usual price of 60 euros and its previous historical low of 22 euros. This subscription, which costs 14.99 euros per month, provides access to several video games, allowing users to acquire multiple titles and cancel the subscription at any time after receiving the Steam codes.
A game that has taken Atlus to the top
The news is especially relevant for JRPG fans, as Persona 5 Royal has been widely praised for its gameplay and narrative. With a rating of 94/100, the game is considered a timeless classic of the genre. In his review, Oscar Taylor-Kent highlighted that “no turn-based JRPG feels as good as this one,” which adds considerable appeal for those who have yet to play it.
The Humble Choice package not only includes Persona 5 Royal, but also offers seven other games, including Banishers: Ghosts of New Eden, which was rated 7/10, although the quality of these may vary. This aspect may influence the decision of those looking for more than just a great classic in their collection.
Those who have been waiting for a lower offer for Persona 5 Royal will appreciate that this is one of the best opportunities in the current market, as the game rarely sells for less than 22 euros, even during major Steam sales. This could be a unique opportunity to acquire a highly rated game along with other titles in a single reasonable package.
During the Xbox Games Showcase 2025 event, the long-awaited remake of Persona 4, titled Persona 4 Revival, was finally revealed. This new project generates expectations among fans, as it is speculated that it could follow the line of the acclaimed Persona 4 Golden, an enhanced version that arrived four years after the original release in 2008. However, to date, Atlus has not officially confirmed that Persona 4 Revival is a remake of Golden. A disappointing teaser, but with more than it seems The teaser released at the showcase uses the song Time to Make History, which is exclusive […]
During the Xbox Games Showcase 2025 event, the long-awaited remake of Persona 4 was finally revealed, titled Persona 4 Revival. This new project generates expectations among fans, as it is speculated that it could follow the line of the acclaimed Persona 4 Golden, an enhanced version that arrived four years after the original release in 2008. However, to date, Atlus has not officially confirmed that Persona 4 Revival is a remake of Golden.
A disappointing teaser, but with more than it seems
The teaser released in the showcase uses the song Time to Make History, which is exclusive to Persona 4 Golden. This has led many to consider that the remake will incorporate elements from this enhanced version. Additionally, the trailer shows a scooter that was not present in the original game, but has been part of the gameplay in Golden, suggesting that new mechanics and content from that expansion may have been included. These observations from fans and experts, such as the well-known modder MeovvCAT, reinforce the assumption that Persona 4 Revival will not simply be a remake of the original game, but will take the elements of its enhanced version more seriously.
The producer of the series mentioned during the presentation that they are “actively preparing the future development of the Persona series,” which has also sparked speculation about a possible Persona 6 in development. This statement has fueled interest among fans, who are looking forward to more news about the future direction of the franchise.
With the announcement of Persona 4 Revival, the fan community is excited, considering it one of the most anticipated titles in development. As more details are revealed, the fervor for the series seems to point to a promising future for JRPG lovers and the Persona saga in particular.