Kojima Productions may be about to bring Death Stranding 2: On The Beach to PC, according to a recent listing on the Entertainment Software Ratings Board that suggests an imminent release. This information was published and then removed, indicating that the game’s arrival on PC is not only possible but could happen soon. Goodbye to exclusivity In a notable change of strategy, PlayStation is speeding up the process of releasing its games on PC, unlike its previous habit of waiting several years before doing so. A recent example of this approach more […]
Kojima Productions might be about to bring Death Stranding 2: On The Beach to PC, according to a recent listing on the Entertainment Software Ratings Board that suggests an imminent release. This information was published and then removed, indicating that the arrival of the game on PC is not only possible but could materialize soon.
Goodbye to exclusivity
In a notable change of strategy, PlayStation is accelerating the process of releasing its games on PC, unlike its previous habit of waiting several years before doing so. A recent example of this more agile approach is the release of Spider-Man 2, which will not see its PC version until January 2025. This maneuver could be part of an effort to capitalize on a broader market, following the example of other platforms that have adopted a similar approach.
Death Stranding 2 has been nominated for seven awards at the upcoming Game Awards, standing out as one of the best games of the year, and it has received a score of 9 from Inverse, which describes it as more cohesive, refined, and fully developed than the first. The connections between the event producer, Geoff Keighley, and the game creator, Hideo Kojima, fuel rumors about a possible game announcement during the ceremony, which could include a surprise release for PC.
While there are indications that Death Stranding 2 will soon arrive on PC, the question remains about how this will affect its exclusivity on consoles. If the exclusivity window is shortened, PlayStation users could see the sales of this big-budget title affected. On the other hand, Xbox players could benefit from a faster release on their platform compared to the first game, which took five years to reach Xbox.
China is gradually gaining the interest of the Western public. Although they have been producing excellent audiovisual productions for some time, especially in film and television, it has only been in the last few years that their cinema has begun to be considered commercially viable outside their borders. A similar situation has occurred with their video games, which have only recently started to take off among audiences outside of Asia. The latest case of a game that has taken off and is beginning to dominate the Western market is a game that could not be more […]
China is gradually gaining the interest of the Western public. Although they have been producing excellent audiovisual productions for some time, especially in film and television, it has only been in the last few years that their cinema has started to be considered commercially viable outside their borders. A similar trend has occurred with their video games, which have only recently begun to take off among audiences outside of Asia.
The latest case of a game that has taken the world by storm and is starting to dominate the Western market is a game that couldn’t be more Chinese in everything it does. And its name is Where Winds Meet.
A game with a Chinese flavor, but a Western style
This open-world action RPG offers us something very different from what we are used to in this type of games: to live our own wuxia story. What is wuxia? They are the chivalric tales of wandering heroes who roam throughout China, resolving troubles wherever they find them, using martial arts and spectacular moves that defy the logic and physics of reality. Something that the game has captured perfectly.
Positioning ourselves in the period of the Five Dynasties and Ten Kingdoms, which lasted from 907 to 960 and was a time of tremendous political and social instability for China, our duty will be to act as a gentleman throughout its vast world. Righting wrongs and ensuring we build a reputation as a martial artist across the country.
And it won’t be because we don’t have space to cover and things to do. With 20 squares of map and the ability to specialize in multiple martial arts, weapon uses, as well as numerous mystical arts, the game offers us many ways to create our own legend. And many people are already doing it.
Although the game was officially released on November 14 in Europe and the US, the game has been available on PC since December 27 in China. With three million downloads in the first four days of its release, Where Winds Meet became one of the most important games of this year from the very beginning.
Something that has only grown since its launch in the West. Appearing on PlayStation, Steam, and Epic, within 40 minutes of its release there were 500,000 players just counting Europe and the US, with more than two million during its first 24 hours. Reaching a peak of 190,000 simultaneous players on Steam, it has become the seventh best-selling game in Steam history, the fifth most played, and the second most viewed on its launch day.
The reasons are that the game, besides being visually stunning and offering us radical freedom and a style different from the typical action RPG, is that it is free-to-play. We don’t have to pay for anything to play, making its monetization extremely friendly for the standards of this type of game.
That’s why, if you love games like The Witcher 3 and are even a little intrigued by the wuxia aesthetic, you shouldn’t miss Where Winds Meet. Because few games are going to take the world by storm the way this one is, and besides, it won’t even cost you any money to see if the hype was justified or not.
In the last year, Chinese and South Korean RPGs have begun to thrive in international markets, capturing the attention of major publishers like Sony and Xbox. One of the titles that has stood out in this new wave is Where Winds Meet, a free open-world game that reached the impressive figure of 15 million players in China since its launch in December of last year. Its arrival in Europe, specifically in Spain, is scheduled for November 14. A game, apparently, infinite The phenomenon has been such that one player has dedicated more than 900 hours […]
In the last year, Chinese and South Korean RPGs have begun to thrive in international markets, capturing the attention of major publishers like Sony and Xbox. One of the titles that has stood out in this new wave is Where Winds Meet, a free open-world game that reached the impressive figure of 15 million players in China since its launch in December of last year. Its arrival in Europe, specifically in Spain, is scheduled for November 14.
An apparently infinite game
The phenomenon has been such that a player has dedicated over 900 hours to Where Winds Meet without having completed all its content, meticulously exploring the four regions of the game and participating in various PvE activities. This user, known as Rexlent, has shared his experience on social media, where he details that he has managed to complete the vast majority of the available activities, although he still has PvP content and other missions to discover. This high level of commitment highlights the depth and variety of content that the title offers, which combines a campaign mode, cooperative play, and an optional online mode.
Despite being a free game, Where Winds Meet stands out for its ambition and the variety of activities it offers. From main missions to board games and dungeons, players have many options to make the most of their playtime. This wide range of modes has become a significant attraction that explains the high time investment users are making.
With its imminent global launch, Where Winds Meet will be available for PC, PS5, and mobile devices. However, at the moment, there is no release date for Xbox Series consoles, as it will arrive as a timed exclusive within the PlayStation ecosystem. This development could open new opportunities in the video game market, further expanding the diversity in the offering of international RPGs.
In a crucial month for Xbox and Microsoft, Satya Nadella, CEO of Microsoft, has reaffirmed that Xbox’s competition does not lie with rival consoles like PlayStation, but with content platforms like TikTok. During an interview with TBPN, Nadella emphasized that players’ attention spans are increasingly fragmented due to the proliferation of social media and streaming services, which forces the industry to innovate in production, distribution, and financing to remain relevant in a broader entertainment ecosystem. From a console battle to a technology battle Likewise, Nadella stated […]
In a crucial month for Xbox and Microsoft, Satya Nadella, CEO of Microsoft, reaffirmed that Xbox’s competition does not lie in rival consoles like PlayStation, but in content platforms like TikTok. During an interview with TBPN, Nadella emphasized that players’ attention spans are becoming increasingly fragmented due to the proliferation of social media and streaming services, forcing the industry to innovate in production, distribution, and financing to remain relevant in a broader entertainment ecosystem.
From Console Wars to Technology Wars
Likewise, Nadella stated that the next generation of Xbox will be more integrated with Windows, making it easier to run games across multiple platforms, including Steam and Epic Games. This strategy aligns with Microsoft’s goal of making Xbox a cross-platform brand that makes its games accessible on various platforms, such as consoles, PCs, mobile devices, cloud services, and even televisions.
The decision to adopt an approach that seeks to “be everywhere” in terms of publishing is supported by the recent acquisition of Activision Blizzard, which has positioned Microsoft as the largest video game publisher in the world. “We want players to enjoy our games wherever they are”, concluded Nadella, reinforcing a trend that Microsoft has been pushing for some time: the expansion beyond traditional hardware and the redefinition of the gaming experience on Xbox.
Nadella’s and Matt Booty’s comments, head of Xbox Game Studios, highlight a more ambitious strategy for the company’s future, where the focus will be on creating an inclusive ecosystem that transcends the physical limitations of consoles. With the next Xbox on the horizon, rumors suggest it could be a hybrid console, capable of integrating various platforms under a single gaming experience, which could have a significant impact on the way we enjoy video games.
After months of speculation, Halo: Campaign Evolved has been officially confirmed as a remake of the iconic first adventure of Master Chief, one of the most emblematic characters of Xbox. This new installment has been developed by Halo Studios, who have been working hard to update the original experience and present it to new generations of players. A game with changes that have not been well received and AI In a recent interview with Rolling Stone, Damon Conn, the executive producer of the project, discussed the possible integration of artificial intelligence (AI) in the development of the game. Conn explained that, if […]
After months of speculation, Halo: Campaign Evolved has been officially confirmed as a remake of the iconic first adventure of Master Chief, one of the most emblematic characters of Xbox. This new installment has been developed by Halo Studios, who have been working hard to update the original experience and present it to new generations of players.
A game with changes that have not been liked at all and AI
In a recent interview with Rolling Stone, Damon Conn, the executive producer of the project, discussed the possible integration of artificial intelligence (AI) in the game’s development. Conn explained that, while they are using AI to optimize some tasks for the team, the use of generative AI is a controversial topic that generates mixed reactions in the gaming community. In particular, Greg Hermann, director of Halo: Campaign Evolved, confessed that they have made use of generative AI, something that sparked a range of reactions both inside and outside the studio.
As a result of his statements, a representative from Xbox felt compelled to clarify the situation, stating that “there is no mandate to use generative AI in our game development, and that includes Halo: Campaign Evolved.” However, this response has hinted that, although there is no formal obligation to implement such technology, its use in future projects has not been ruled out.
The use of generative AI in the video game industry remains a controversial topic, with many voices in the community criticizing its adoption. Despite this skepticism, some companies, such as Electronic Arts, have begun to bet on this technology in their developments. The situation raises questions about the future of production in this sector and whether AI will become a standard tool or continue to be a topic of debate among developers and players.
Sony San Diego Studio has recently published a job offer that suggests a possible expansion of the MLB The Show baseball franchise to the PC platform. In the search for a senior graphics programmer for a “AAA PC title,” the studio may be laying the groundwork for the debut of MLB The Show on this platform, an unprecedented event in the history of the game, which has been exclusively available on PlayStation consoles since its launch. A discreet job offer has raised suspicions. Since 2017, the studio has only released MLB-related titles, […]
Sony San Diego Studio has recently published a job offer that suggests a possible expansion of the MLB The Show baseball franchise to the PC platform. In the search for a senior graphics programmer for a “AAA title for PC,” the studio may be laying the groundwork for the debut of MLB The Show on this platform, an unprecedented event in the history of the game, which has been exclusively available on PlayStation consoles since its launch.
An indiscreet job offer has raised the alarm
Since 2017, the studio has only released titles related to MLB, and in recent years, the series has been gaining ground on other platforms, appearing on Xbox since 2021 and on Nintendo Switch since 2022. This move could be indicative of a larger strategy by Sony to diversify its offerings and reach a broader audience, especially on PC, where baseball representation has been limited.
The recent job posting does not include a specific title, but it could refer to MLB The Show 26 or another future game in the series. Given the studio’s history, the arrival of MLB on PC would not only be a significant milestone for the franchise but could also have a substantial impact on the representation of baseball in the realm of computer video games. The inclusion of popular sports titles on PC has proven to be advantageous, both from a commercial perspective and for the gaming community.
Although there are no official confirmations about the development of an MLB title for PC, rumors suggest that Sony could provide clarity on this progress in the coming months. The anticipation is high, and many baseball fans are eagerly awaiting the possibility of experiencing MLB The Show in a new environment. Meanwhile, the debate about the relevance of baseball games on PC continues, especially in comparison to other sports franchises.
Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the realm of indie games, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for a couple of […]
Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the indie scene, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for the past couple of years.
Baby Steps was released discreetly last week, but not without making some noise. Having appeared in several PlayStation State of Play events, it caught attention for the uniqueness of its premise: we embody a man who, after spending hours watching One Piece lying on the sofa in his parents’ basement, finds himself teleported to the universe of a video game. But after so many hours lying down, he doesn’t even know how to walk. And he is too proud to admit it.
Walking is more mechanically complex than it seems
With that premise, Bennett Foddy, Gabe Cuzzillo, and Maxi Boch, creators of the little boy, make a brilliant game of exploration and self-discovery based on a single premise: what if walking were extremely complicated? And not in a Death Stranding way, which was hard but satisfying. Really complicated.
To make our protagonist, Nate, walk, we have to press the triggers and tilt the left stick of our controller. Each trigger controls one of the legs, and the stick controls the rest of the body. This means that if we press the left trigger, the left leg will lift. If, in addition to pressing the left trigger, we move the left stick, it will move the left leg forward, backward, or sideways. In this way, we will have to try to control Nate’s movements, from his clumsy trot to more precise movements, to achieve his goal. First, to find a bathroom to take a leak, and then, a more ambitious one: to reach the top of the mountain in front of him.
Of course, the game doesn’t make it easy for us. Although at first it’s normal to fall, we quickly get used to walking with a certain fluidity. But what would be trivial in any other game is a real challenge in Baby Steps. Going up a slope, not to mention climbing stairs, crossing a plank, or passing through a particularly narrow path is a particularly difficult challenge. If there is any kind of obstacle or we have to do something more complex, like climbing a wall, it can become almost impossible.
To improve in life, you have to take one step at a time
But that is part of the charm. Baby Steps is aware at all times of the challenge it poses and never punishes us, or not without offering us a bit of comedy in what it does. In that sense, it reminds us of the most hilarious moments of Dark Souls: it may throw a giant stone ball at our face, but isn’t there something comical about it, as if it came straight out of Humor Amarillo? And Baby Steps does the same.
Sometimes we fall off a cliff, or we step wrong and get swept downriver, losing all the progress we had made, but it never feels entirely frustrating. Partly because it’s comical how Nate moves and seems unfazed by all his misfortunes. Partly because of its open-world design. Whenever we fail, we arrive at a new place, an area we hadn’t seen before, or a new way to advance to where we had been before, showing us that failure as such does not exist in Baby Steps: only the possibility of discovering something new and, perhaps, even the opportunity for an even greater triumph.
This relates to the themes developed in the game. Nate is a person with ambitions and desires, but too scared to pursue them, who opens up frustratingly slowly throughout the game. And all the game mechanics relate to that narrative. How, in order to advance in life, it is necessary to take risks and make mistakes. That there is never anything from which we cannot return, because we are never going to do anything that is not a path that someone has walked before.
Baby Steps is, in many ways, the first true walking simulator. Because it truly focuses all its purpose on walking. And if you are interested in what we have shared about it, you can find it available for PC as well as for PlayStation 5.
A sudden increase in failure reports from platforms like Steam, Xbox, PlayStation, Riot Games, and Epic has sparked speculation about a possible massive DDoS attack. Downdetector’s records indicate that this spike in connectivity issues occurred around 11 PM ET on October 6, which has led analysts to link these incidents as part of the same phenomenon. Riot and Steam have been hit the hardest. Riot Games, in particular, has confirmed that it has been facing intermittent network issues that have affected its popular […]
A sudden increase in failure reports from platforms like Steam, Xbox, PlayStation, Riot Games, and Epic has sparked speculation about a possible massive DDoS attack. Downdetector’s records indicate that this spike in connectivity issues coincidentally occurred around 11 PM ET on October 6, leading analysts to link these incidents as part of the same phenomenon.
Riot and Steam have taken the worst part
Riot Games, in particular, has confirmed that it has been facing intermittent network issues that have affected its popular game League of Legends and its shooter Valorant. In a statement, Riot spokesperson Joe Hixson mentioned that their team has been working to resolve these issues and that proactive measures have been taken to protect the player experience, including the temporary disabling of ranked queues in some regions and the implementation of compensations for lost rank points.
Speculations suggest that the attack may have been launched through the Airsuru botnet, known for carrying out large-scale DDoS attacks. According to a report from Cloudflare, the Airsuru botnet has conducted attacks that are twice as volumetric as anything previously seen on the network, highlighting the seriousness of the current situation.
While the nature of the attack has not yet been officially confirmed, the coincidence and magnitude of the problems have fueled the theory that it could be a show of power by the perpetrators. Some users on platforms like Reddit suggest that this apparent display may be intended to demonstrate the ability to affect even targets that are traditionally considered resilient to such incidents.
Bloober Team has made significant progress in its production line by confirming that the remake of Silent Hill 1 has moved into full production. In its recent session with investors, the Polish studio announced that one of its two internal teams will work exclusively on this iconic project, marking an important milestone in the resurgence of the famous horror series. Although no additional details or a release window were provided, it was emphasized that the pre-production phase has been abandoned and the team is already immersed in content creation. It’s time for a remake of the first Silent […]
Bloober Team has made significant progress in its production line by confirming that the remake of Silent Hill 1 has moved into full production. In their recent session with investors, the Polish studio announced that one of its two internal teams will work exclusively on this iconic project, marking an important milestone in the resurgence of the famous horror series. Although no additional details or a release window were provided, it was emphasized that the pre-production phase has been abandoned and the team is already immersed in content creation.
It’s time for a remake of the first Silent Hill
This move strengthens Bloober Team’s position as a key contender in the horror genre, especially after the success of the Silent Hill 2 remake, which has been well received by fans and critics alike. Additionally, the studio has launched a new intellectual property, Cronos: The New Dawn, which sold over 200,000 copies in its first weekend, with PlayStation being its main market.
Rumors circulating in the community suggest that the team may be working on a DLC titled Born from a Wish for the remake of Silent Hill 2, which could be released around the first anniversary of the game, October 8, after the end of its exclusivity with PlayStation. Although these rumors have not been confirmed, fans of the series are eager.
In addition, Bloober Team has expanded its strategic vision, seeking to become a leader in the horror genre by reducing the time between releases and developing large-scale titles. In this regard, five projects in development have been announced, including one for Netflix known as Project N.
With a renewed focus and a clear growth strategy, Bloober Team positions itself not only to revive the nostalgia of Silent Hill, but also to leave an indelible mark on the video game industry.
The remastering of Deus Ex, a classic of the cyberpunk RPG, was revealed at the recent PlayStation digital event. Developed by Aspyr Media, this update aims to revitalize the original experience, first released in 2000, with visual and quality of life improvements that promise to attract both new players and loyal fans of the saga. The release date is set for May 2, 2026, marking a considerable wait for the most eager fans. A well-deserved remaster Set in the year 2052, the story follows JC Denton, a […]
The remastering of Deus Ex, a classic of the cyberpunk RPG, was revealed at the recent PlayStation digital event. Developed by Aspyr Media, this update aims to revitalize the original experience, first released in 2000, with visual and quality of life improvements that promise to attract both new players and loyal fans of the saga. The release date is set for May 2, 2026, marking a considerable wait for the most eager fans.
A well-deserved remaster
Set in the year 2052, the story follows JC Denton, a UNATCO agent who, while protecting global order, faces a series of crises and uncovers hidden truths about his mission. In a world on the brink of collapse, plagued by diseases and government conspiracies, players will have the opportunity to explore a narrative that has been acclaimed for its depth and complexity.
The remastering not only focuses on updated graphics; it also seeks to adapt gameplay mechanics that may seem outdated for new generations who are used to more recent titles. This responds to the need to modernize a game that, while it was groundbreaking in its time, could appear obsolete in the eyes of current players.
The announcement of Deus Ex Remastered was not the only highlight during the State of Play, where a five-minute gameplay of Saros was also presented and a trailer for the Battlefield 6 campaign was revealed, among other news. This event underscores the ongoing interest in games with rich narratives and immersive experiences.