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If after Death Stranding you are left wanting more games about walking, this game wants to show you how difficult it is to walk when you don't know how to do it

Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the realm of indie games, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for a couple of […]

If after Death Stranding you are left wanting more games about walking, this game wants to show you how difficult it is to walk when you don't know how to do it

Many times it seems like everything has already been invented. How is it possible to innovate when we already live in the future? This seems especially true in video games, a medium where it feels like everything has already been done. All mechanics are standardized, conforming to genres and control mappings that are familiar to any player who has spent a little time with them. But even so, when we delve into the indie scene, there is always something that surprises us. For example, a game that Sony has dedicated a lot of love to in its events for the past couple of years.

Baby Steps was released discreetly last week, but not without making some noise. Having appeared in several PlayStation State of Play events, it caught attention for the uniqueness of its premise: we embody a man who, after spending hours watching One Piece lying on the sofa in his parents’ basement, finds himself teleported to the universe of a video game. But after so many hours lying down, he doesn’t even know how to walk. And he is too proud to admit it.

Walking is more mechanically complex than it seems

With that premise, Bennett Foddy, Gabe Cuzzillo, and Maxi Boch, creators of the little boy, make a brilliant game of exploration and self-discovery based on a single premise: what if walking were extremely complicated? And not in a Death Stranding way, which was hard but satisfying. Really complicated.

To make our protagonist, Nate, walk, we have to press the triggers and tilt the left stick of our controller. Each trigger controls one of the legs, and the stick controls the rest of the body. This means that if we press the left trigger, the left leg will lift. If, in addition to pressing the left trigger, we move the left stick, it will move the left leg forward, backward, or sideways. In this way, we will have to try to control Nate’s movements, from his clumsy trot to more precise movements, to achieve his goal. First, to find a bathroom to take a leak, and then, a more ambitious one: to reach the top of the mountain in front of him.

Of course, the game doesn’t make it easy for us. Although at first it’s normal to fall, we quickly get used to walking with a certain fluidity. But what would be trivial in any other game is a real challenge in Baby Steps. Going up a slope, not to mention climbing stairs, crossing a plank, or passing through a particularly narrow path is a particularly difficult challenge. If there is any kind of obstacle or we have to do something more complex, like climbing a wall, it can become almost impossible.

To improve in life, you have to take one step at a time

But that is part of the charm. Baby Steps is aware at all times of the challenge it poses and never punishes us, or not without offering us a bit of comedy in what it does. In that sense, it reminds us of the most hilarious moments of Dark Souls: it may throw a giant stone ball at our face, but isn’t there something comical about it, as if it came straight out of Humor Amarillo? And Baby Steps does the same.

Sometimes we fall off a cliff, or we step wrong and get swept downriver, losing all the progress we had made, but it never feels entirely frustrating. Partly because it’s comical how Nate moves and seems unfazed by all his misfortunes. Partly because of its open-world design. Whenever we fail, we arrive at a new place, an area we hadn’t seen before, or a new way to advance to where we had been before, showing us that failure as such does not exist in Baby Steps: only the possibility of discovering something new and, perhaps, even the opportunity for an even greater triumph.

This relates to the themes developed in the game. Nate is a person with ambitions and desires, but too scared to pursue them, who opens up frustratingly slowly throughout the game. And all the game mechanics relate to that narrative. How, in order to advance in life, it is necessary to take risks and make mistakes. That there is never anything from which we cannot return, because we are never going to do anything that is not a path that someone has walked before.

Baby Steps is, in many ways, the first true walking simulator. Because it truly focuses all its purpose on walking. And if you are interested in what we have shared about it, you can find it available for PC as well as for PlayStation 5.

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Author Álvaro ArbonésPosted on October 13, 2025October 13, 2025Categories Gaming, NewsTags andar, Baby Steps, Bennett Foddy, dark souls, Death Stranding, esperanza, Gabe Cuzzillo, Maxi Boch, Nate, One Piece, pc, Playstation, playstation 5, State of Play, walking simulator

This MMORPG has doubled the average number of players on PC thanks to the announcement of a small change

Since its launch, New World: Aeternum has had a trajectory full of ups and downs, especially under Amazon’s management. However, the MMORPG has experienced a notable resurgence in its player base, increasing from an average of 7,000-8,000 players in July to over 15,000 currently on PC, not counting the PS5 and Xbox Series X/S platforms. A game with a great start, but that has fallen over time. This growth is largely due to the announcement of Season 10, titled Nighthaven, which will be released on October 13. This new season promises to add a zone […]

This MMORPG has doubled the average number of players on PC thanks to the announcement of a small change

Since its launch, New World: Aeternum has had a trajectory full of ups and downs, especially under Amazon’s management. However, the MMORPG has experienced a remarkable resurgence in its player base, increasing from an average of 7,000-8,000 players in July to over 15,000 currently on PC, not counting the PS5 and Xbox Series X/S platforms.

A game with a great start, but that has fallen over time

This growth is largely due to the announcement of Season 10, titled Nighthaven, which will be released on October 13. This new season promises to add a permanent area with a dark fantasy theme, as well as a rich story, new raids, and a game mode called Catacombs. A new maximum level (70) and a team score system (800) will also be introduced, raising expectations among the gaming community.

The recent influx of players, combined with the server merger, has led to long queues and performance issues in the game’s cities, reflecting both the excitement for the new content and concerns about the gaming experience. Players have reported waiting in queues of up to 500-600 people to enter the servers, something unthinkable in recent times.

Despite the management issues on Amazon’s part and the community’s perception of the game’s state, there is a positive sentiment among many players. For some, New World: Aeternum has become a refuge where they can disconnect and live adventures while exploring new mechanics and geographies promised by Season 10.

With the arrival of Nighthaven, it is claimed that there will be great interest in the new content. Rumors suggest that this could be more of an expansion rollout than just a seasonal update, raising concerns about whether the current game infrastructure will be able to handle the resurgence of its player base. As the release date approaches, many hope that New World can maintain its revitalization without compromising the quality of the gaming experience.

Steam
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Author SoftonicPosted on October 3, 2025October 3, 2025Categories Gaming, NewsTags Amazon, MMORPG, New World, New World: Aeternum, Nighthaven, pc, ps5, temporada 10, Xbox Series X|S

The new Terminator game is delayed again and the blame is on Donald Trump

The release of Terminator 2D: No Fate has been postponed from October 31 to November 26, due to changes in tariff rates that have affected the shipping of the necessary components for the physical editions of the game. This decision was communicated by Reef Entertainment, the developer of the title, which emphasized its commitment to releasing all editions simultaneously, both physical and digital. “We sincerely appreciate your patience and understanding, and we regret this new delay,” the company stated. Donald Trump, worse than the T-1000 This delay is part of a broader context, where changes in the […]

The new Terminator game is delayed again and the blame is on Donald Trump

The release of Terminator 2D: No Fate has been postponed from October 31 to November 26, due to changes in tariff rates that have affected the shipping of the necessary components for the physical editions of the game. This decision was communicated by Reef Entertainment, the developer of the title, who emphasized their commitment to releasing all editions simultaneously, both physical and digital. “We sincerely appreciate your patience and understanding, and we regret this new delay,” the company stated.

Donald Trump, worse than the T-1000

This delay is part of a broader context, where changes in global trade tariffs have caused delays and price increases in various products, including many video games. Recently, there have been price increases for consoles like the Xbox and PlayStation 5, which has raised concerns among consumers about the economic impact these decisions may have on the entertainment industry.

Terminator 2D: No Fate focuses on the struggle of Sarah Connor and John Connor against Skynet, leading them to star in a futuristic war where the survival of humanity is at stake. Players will have the opportunity to control both characters in different levels and face the machines that threaten to eradicate humanity.

The game will be available on multiple platforms, including Nintendo Switch, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and PC. In addition, two physical editions will be offered: a standard edition, which will be priced at €60, and a collector’s edition at €120€. The latter includes several special items, such as a collectible arcade coin, a full-color manual, and a collector’s case.

The gaming community eagerly awaits the new release, although uncertainty remains regarding the pricing situation and its effect on future products in the sector.

Steam
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Author SoftonicPosted on September 30, 2025September 30, 2025Categories Gaming, NewsTags Donald Trump, John Connor, Nintendo Switch, pc, PlayStation 4, playstation 5, Reef Entertainment, Sarah Connor, Skynet, Terminator 2D: No Fate, Xbox, Xbox One, Xbox Series X|S

Final Fantasy 7: Rebirth was a small failure on PlayStation 5, but its director says that the arrival on other platforms is another story

Director Naoki Hamaguchi has assured that sales of Final Fantasy 7: Rebirth have improved since a financial report from Square Enix, published in September 2024, revealed a low initial performance. In statements to Automaton, Hamaguchi highlighted that the second installment of the Remake has performed successfully on both PS5 and PC. “I know some fans have expressed concerns, but please rest assured that we will be able to deliver a high-quality third chapter,” he confirmed. A game that has managed to take flight The development of this third game is already underway, with […]

Final Fantasy 7: Rebirth was a small failure on PlayStation 5, but its director says that the arrival on other platforms is another story

Director Naoki Hamaguchi has assured that sales of Final Fantasy 7: Rebirth have improved since a financial report from Square Enix, published in September 2024, revealed an initial poor performance. In statements to Automaton, Hamaguchi emphasized that the second installment of the Remake has performed successfully on both PS5 and PC. “I know some fans have expressed concerns, but please rest assured that we will be able to deliver a high-quality third chapter,” he confirmed.

A game that has managed to take flight

The development of this third game is already underway, with Hamaguchi indicating that much of the content is playable and that the team is focused on refining the game. “The direction and shape of the game are firmly established. At this moment, the team is united around perfecting everything,” added the director.

It is important to note that both Final Fantasy 16 and 7: Rebirth showed lower sales performance according to the financial report from May 2024. This report, prepared before the releases of both games for PC, raises questions about Square Enix’s release strategy. FF16 arrived on PC 15 months after its release on PS5, while Rebirth made its debut on the new system in January 2025, almost a year after the console version.

Square Enix has expressed its intention to “aggressively pursue” a new strategy to attract PC users. This includes the plan to launch titles such as the third part of the Final Fantasy 7 remake simultaneously for PC and consoles, in a move that contrasts with past mistakes related to temporary exclusives. This strategy could mark a significant change in the way the company approaches the market, seeking to adapt to the demands of current players.

Steam
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Author SoftonicPosted on September 29, 2025September 29, 2025Categories Gaming, NewsTags Final Fantasy 16, Final Fantasy 7, Final Fantasy 7: Rebirth, Naoki Hamaguchi, pc, playstation 5, remake, Square Enix

The director of the Yakuza series acknowledges that the success of the series would have been impossible without the players of a particular platform

PC players have been fundamental to the rise and globalization of the Yakuza series, which previously only enjoyed limited recognition outside of Japan. In a special interview during the PC Gaming Show Tokyo Direct, Masayoshi Yokoyama, director and executive producer of Ryu Ga Gotoku Studio, emphasized how the acceptance of the series by PC players has driven its development in the global market. “Until 11 years ago, we released our games exclusively on PlayStation and only for the Japanese audience,” Yokoyama explained. They owe everything to PC The Yakuza series was originally conceived as […]

The director of the Yakuza series acknowledges that the success of the series would have been impossible without the players of a particular platform

PC players have been instrumental in the rise and globalization of the Yakuza series, which previously enjoyed limited recognition outside of Japan. In a special interview during the PC Gaming Show Tokyo Direct, Masayoshi Yokoyama, director and executive producer of Ryu Ga Gotoku Studio, emphasized how the acceptance of the series by PC players has driven its development in the global market. “Until 11 years ago, we released our games exclusively on PlayStation and only for the Japanese audience,” Yokoyama explained.

They owe everything to the PC

The Yakuza series was originally conceived as a product created “by Japanese people and for Japanese people.” However, the proper localization of content and the creation of an accessible environment for international players were key to changing this perception. Yakuza 0, which came to PC, is considered an excellent entry point for new players, offering a self-contained narrative and appealing elements for veteran fans of the series, such as the return of Majima as a playable protagonist.

With the upcoming release of Yakuza Kiwami 3, fans can expect even more innovations. This remake will offer enhanced graphics, as well as new weapons and moves inspired by the ancient Ryukyu kingdom, and promises to be equally accessible for those new to the saga. Yokoyama emphasized that “many PC players may not have had the chance to enjoy the previous installments, so this is a great opportunity to start their journey in the Yakuza series.”

With success in the PC market, Ryu Ga Gotoku Studio has seen significant growth and hopes to continue innovating. Yokoyama concluded his message with optimism, wishing to continue collaborating with the PC gaming community to provide fun and exciting experiences in the future.

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Author SoftonicPosted on September 29, 2025September 29, 2025Categories Gaming, NewsTags Like A Dragon, Majima, Masayoshi Yokoyama, pc, PC Gamign Show, PC Gaming Show Tokyo Direct, Ryu Ga Gotoku Studio, Yakuza, yakuza 0, Yakuza Kiwami 3

If you're missing wacky humor in Borderlands 4, this modder is the reason it hasn't been there and for it to come back

PC video games have long been a fertile ground for player creativity, and mods are one of the main reasons for their success. These allow players to customize their experiences, making changes that developers do not always have the ability or desire to implement. Recently, there has been interest in a mod created by EpicNNG, which references statements from Samuel Winkler, narrative director of Borderlands 4. Winkler mentioned that in this installment, the toilet-related humor, a hallmark of the previous series, would be reduced. EpicNNG is the cause and the solution […]

If you're missing wacky humor in Borderlands 4, this modder is the reason it hasn't been there and for it to come back

PC video games have long been a fertile ground for player creativity, and mods are one of the main reasons for their success. These allow players to customize their experiences, making changes that developers may not always be able or willing to implement. Recently, there has been interest in a mod created by EpicNNG, which references statements made by Samuel Winkler, narrative director of Borderlands 4. Winkler mentioned that this installment would reduce toilet-related humor, a hallmark of the previous series.

EpicNNG is the cause and the solution of wacky humor

In an ironic twist, EpicNNG released the Skibidi Toilet mod, developed in response to Winkler’s desire to eliminate this type of humor from the game. Although the director expressed that the inclusion of skibidi in the game would make him cry, it seems that wishes are not always fulfilled. Winkler, for his part, has taken the creation of the mod in good humor, which has surely become a topic of conversation among fans.

However, not all of EpicNNG’s creations focus on wacky humor. The developer has also worked on mods that address more practical issues, such as reducing visual effects in Borderlands 4 to improve the accessibility of the title. This shows that the modding community not only seeks to add fun content but also to enhance the gaming experience for all players.

With the arrival of the new installment of the iconic franchise, the community is expected to continue exploring the potential of mods, whether to address design limitations, trigger laughter, or often a mix of both. Thus, what may have started as a challenge to a narrative director seems to have unleashed a flood of creativity that remains the true essence of gaming on PC.

Steam
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Author SoftonicPosted on September 26, 2025September 26, 2025Categories Gaming, NewsTags Borderlands 4, director de arte, EpicNNG, humor, mod, modding, pc, Samuel Winkler, Skibidi Toilet

The highest-rated game of the year is not Clair Obscur: Expedition 33 or Hollow Knight: Silksong, but a roguelike that is entering early access today

2025 is becoming a standout year in the world of video games, with a variety of titles competing for the prestigious Game of the Year (GOTY) recognition. Among the most acclaimed is Hades 2, the highly anticipated roguelike from Supergiant Games, which has been released in early access and is now available on both PC and the new Switch 2 console. With an average of 95 on Metacritic for its PC version and 94 for Switch 2, Hades 2 has received high ratings, positioning itself as one of the favorites of the year. Hades 2 […]

The highest-rated game of the year is not Clair Obscur: Expedition 33 or Hollow Knight: Silksong, but a roguelike that is entering early access today

2025 is shaping up to be a standout year in the world of video games, with a variety of titles competing for the prestigious Game of the Year (GOTY) recognition. Among the most acclaimed is Hades 2, the highly anticipated roguelike from Supergiant Games, which has been released in early access and is now available on both PC and the new Switch 2 console. With an average of 95 on Metacritic for its PC version and 94 for Switch 2, Hades 2 has received high ratings, positioning itself as one of the favorites of the year.

Hades 2 dominates among the audience and critics

Hades 2 surpasses other contenders like Clair Obscur: Expedition 33 and Hollow Knight: Silksong, which have ratings of 93 and 92, respectively. However, it is noteworthy that Hades 2 is tied in score with the ports of The Legend of Zelda, which also hold a 95, although these are not releases from 2025. Critics have praised the evolution of Hades 2, which has improved its content and gameplay through multiple updates since its early access.

In addition to Hades 2, other titles are catching the attention of players, such as Shujinkou, an educational JRPG that has begun to gain recognition, and Blue Prince, released earlier this year with a rating of 92 on Metacritic. Split Fiction is also making a mark, with a score of 91, and is in the conversation, along with other titles like Donkey Kong Bananza, Death Stranding 2, and Kingdom Come: Deliverance 2, which could be on the list of nominees for the Game Awards.

However, this year is not without concerns, especially regarding the acceptance of the Nintendo Switch 2 in the market. Some analysts and players have expressed their worries about the future of the console, which could have a significant impact on its development and on the industry as a whole.

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Author SoftonicPosted on September 26, 2025September 26, 2025Categories Gaming, NewsTags Death Stranding 2, Donkey Kong Bananza, El juego con mejor nota del año no es Clair Obscur: Expedition 33 ni Hollow Knight: Silksong, hades 2, Hollow Knight: Silksong, Kingdom Come: Deliverance 2, pc, roguelike, Silksong, sino un roguelike que sale de acceso anticipado hoy mismo, Supergiant Games, The Legend of Zelda

The CEO of Gearbox says that Borderlands 4 has no issues, but if you want to play it on Nintendo Switch 2, you will have to wait

Recently, the Nintendo Switch version of Borderlands 4, which was scheduled for release on October 3, has been delayed indefinitely. The official reason given by Gearbox is that the game “needs more development and refinement.” This decision has generated uncertainty among fans, especially since all pre-orders have been canceled due to Nintendo’s policies. There are no issues, except for all the ones it has The context of this delay is not encouraging at all. Borderlands 4 has been suffering from serious optimization problems on PC and consoles, affecting performance and degrading the gaming experience. […]

The CEO of Gearbox says that Borderlands 4 has no issues, but if you want to play it on Nintendo Switch 2, you will have to wait

Recently, the Nintendo Switch version of Borderlands 4, which was scheduled for release on October 3, has been delayed indefinitely. The official reason given by Gearbox is that the game “needs more development and refinement”. This decision has generated uncertainty among fans, especially since all pre-orders have been canceled due to Nintendo’s policies.

He has no problems, except for all the ones he has

The context of this delay is not encouraging at all. Borderlands 4 has been suffering from serious optimization issues on PC and consoles, affecting performance and degrading the gaming experience. There have been reports of players on consoles experiencing a drop in graphical quality after several hours of gameplay, and PC users are unable to achieve a stable experience, which is concerning for fans of this famous franchise.

Gearbox has also developed plans to implement the cross-save feature, which would allow players to use a single account across all platforms. However, the development of this feature is complex and could further complicate the release process, as it requires considerable effort from the studio.

Randy Pitchford’s recent statements, CEO of Gearbox, have added fuel to the fire, as he suggested that the issues were largely the fault of player expectations and the performance of their teams, even recommending refunds to those dissatisfied with the game. Comments like these have contributed to the discontent in the community, which hopes to see significant improvements in the coming months.

As Gearbox works to optimize the game and fix post-launch bugs, the future of Borderlands 4 on Switch remains in uncertain limbo, leaving many fans hoping for a prompt and satisfactory resolution.

Nintendo Switch Online
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Author SoftonicPosted on September 25, 2025September 25, 2025Categories Gaming, NewsTags Borderlands, Borderlands 4, Gearbox, Nintendo Switch 2, pc, Randy Pitchford, switch 2

Silent Hill f has not officially been released yet and it already has a mod to remove the most distinctive feature of the franchise

Silent Hill f will be officially released on September 25, although some lucky users who pre-ordered are already enjoying the game before its formal launch. This highly anticipated installment of the famous horror saga has captured the attention of fans, achieving an impressive start with 88% positive reviews on Steam, suggesting that it has resonated well with the horror-loving community. Why would you want a Silent Hill without fog? However, not everything in the game is perceived positively. A mod already available on PC removes the characteristic fog that has been […]

Silent Hill f has not officially been released yet and it already has a mod to remove the most distinctive feature of the franchise

Silent Hill f will officially launch on September 25, although some lucky users who pre-ordered are already enjoying the game before its formal release. This highly anticipated installment of the famous horror saga has captured the attention of fans, achieving an impressive start with 88% positive reviews on Steam, suggesting that it has resonated well with the horror-loving community.

Why would you want a Silent Hill without fog?

However, not everything in the game is received positively. A mod already available on PC removes the characteristic fog that has been a hallmark of the series since its beginnings. This change allows players to explore the environment without the visual restrictions imposed by the fog, which was originally implemented to hide the limitations of the original PlayStation hardware.

For many, fog is not just a technical resource, but also a fundamental element that creates a disturbing and confusing atmosphere, blurring the line between reality and nightmare. The possibility of experiencing Silent Hill without this feature provokes a mix of discomfort and curiosity among fans. Some critics, while acknowledging that they would never play a Silent Hill installment without fog, find it interesting to glimpse the hidden details that are usually out of sight.

Players have started to share comparisons between the original version of the game and the modified one, generating an exchange of impressions about the aesthetics and details of the environment without the veil of fog. Despite the criticism towards the mod, the interest in experiencing the world of Silent Hill in its entirety, without visual restrictions, has added a new level of discussion among fans.

Thus, while the community continues to explore the game and its innovations, the fog remains a hot topic, encapsulating the essence of what it means to be part of this iconic horror universe.

Steam
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Author SoftonicPosted on September 24, 2025September 24, 2025Categories Gaming, NewsTags mod, pc, Silent Hill, Silent Hill f, Steam

The study behind Stellar Blade shares a mysterious teaser and fans suspect a possible collaboration with the season's horror game

The Shift Up team is in the midst of a whirlwind of speculation following the success of their game Stellar Blade, released on PlayStation 5 and PC. This week, the South Korean developer plans an announcement that has generated great anticipation among the gaming community, particularly after the release of an enigmatic image that has sparked a flurry of theories on social media and forums. Is it Silent Hill f? Since its debut, Stellar Blade has positioned itself as one of the surprises of 2024, achieving a positive reception and a loyal fan base. However, the recent […]

The study behind Stellar Blade shares a mysterious teaser and fans suspect a possible collaboration with the season's horror game

The Shift Up team is in the midst of a whirlwind of speculation following the success of their game Stellar Blade, released on PlayStation 5 and PC. This week, the South Korean developer plans an announcement that has generated great anticipation among the gaming community, particularly after the release of an enigmatic image that has sparked a myriad of theories on social media and forums.

Is it about Silent Hill f?

Since its debut, Stellar Blade has positioned itself as one of the surprises of 2024, achieving a positive reception and a loyal fan base. However, the recent image, which shows an unusual hallway for its previous settings, has led players to speculate about its possible implications. Although Shift Up has not revealed concrete details, it is expected that the mystery will be resolved in the coming days.

The most discussed hypotheses include a potential collaboration with iconic franchises like Resident Evil, especially considering that Capcom will be involved in another project from the studio, Goddess of Victory: Nikke. However, the unsettling atmosphere of the image has also led some to think of a partnership with Silent Hill, which will release a new installment, Silent Hill f, this very week.

In addition to the collaborations, some players suggest that the announcement could refer to new downloadable content for Stellar Blade or even the possibility of a port for Nintendo Switch 2. With the secrecy surrounding the reveal, the community is eager, and speculations continue to grow. Undoubtedly, the coming days will be crucial to understanding the future of Shift Up and its enigmatic project.

Nintendo Switch Online
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Author SoftonicPosted on September 22, 2025September 22, 2025Categories Gaming, NewsTags Capcom, colaboración, DLC, Goddess of Victory: Nikke, pc, playstation 5, Resident Evil, Silent Hill, Silent Hill f, Stellar Blade

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